Someone previously suggested tracking limpet might be on the way (maybe fire a limpet at a criminal as he runs, then you can view his/her location via the Galaxy Map).
Taking this a step further: why not the ability to simply drop a tracking beacon in a signal source (Distress Call / Combat Aftermath / Weapons Fire Detected etc.), then you can leave and find it again later, marked by your beacon.
I dropped into a Distress Call, but it was an NPC out of fuel. I'd love to have helped, but didn't have fuel limpets. If I left to get them, the NPC was gone. Instead it'd be great if I could drop a beacon, leave for the nearest station, and when I fly back I can see the beacon marked on my HUD, and drop in; the NPC will still be there.
You could limit the number of active beacons a Cmdr has, or just have them expire when he/she jumps out of the system; if too many is a problem.
It'd be really nice if you could drop them and choose to make them private (only visible to you) or public (visible to friends / all Cmdrs in the same system & game-mode).
Taking this a step further: why not the ability to simply drop a tracking beacon in a signal source (Distress Call / Combat Aftermath / Weapons Fire Detected etc.), then you can leave and find it again later, marked by your beacon.
I dropped into a Distress Call, but it was an NPC out of fuel. I'd love to have helped, but didn't have fuel limpets. If I left to get them, the NPC was gone. Instead it'd be great if I could drop a beacon, leave for the nearest station, and when I fly back I can see the beacon marked on my HUD, and drop in; the NPC will still be there.
You could limit the number of active beacons a Cmdr has, or just have them expire when he/she jumps out of the system; if too many is a problem.
It'd be really nice if you could drop them and choose to make them private (only visible to you) or public (visible to friends / all Cmdrs in the same system & game-mode).