Suggestion: Electronic Warfare Module.

Description:
Module, which interferes enemy ship sensors, scrambling data about your ship, such as ship name, shield condition, hull integrity, targeted module health and distance to your ship as long as it stays active. Comes in Class 1, Class 2 and Class 3 (only E grade available). To be installed in internal slots. Small ships can install only Class 1 EWM, medium size ships - only Class 2 and Large ships - only Class 3.

Needs to be assigned to fire group. After activation, enemy will see constantly changing incorrect data about your shield, hull, distance to your ship and targeted module health.
It also makes enemy ship unable to identify what ship you fly, if you wasn't scanned before. However, this module doesnt affect weapons (gimbal/turret) or your visibility on radar. Produces heat while working. Works in Supercruise as well (meaning pirate won't be able to know what ship is he interdicting if target has EWM activated).

Reduces chance of being interdicted by pirate NPCs, but doesn't affect enemy faction ships interdiction.

Large energy consumption while work:
1.5 Mw for EWM E1.
2.4 Mw for EWM E2.
4.2 Mw for EWM E3.

Just a thought that would make traders little bit more safe from player pirates. Pirates still can interdict traders, but it will be a game of luck. To counter situation where traders fly with EWM activated forever, this module will produce much heat. So after trader jumps in system near star, activating EWM instantly isn't good, since cummulative heat from star and EWM can cook ship fast. So pirates will have time to identify trader before he flies away from star and activates EWM. For PvP purpose, such module can screw up enemys timing (such as ramming), because they won't know when to attack to hit enemy with low shields.

Criticise, comment, let me know what you think about this.
 
I really like this idea, and the concept behind it. Electronic Warfare should definitely be a thing!
 
There is an ECM module for the utility slot but I haven't used it in ages, although it didn't appear to do that much when I had it fitted, took some time to charge up and cool down and added a clouding effect to the scanner, it's only 12.5k to buy it might be time to check it out again.
 
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I like this idea, but it seems a little too OP in one way and weak in another.

Personally, I don't think it should apply to information scans. Modern IFF transponders do that task, so it shouldn't be jammed. Weapons, however, should be jammable and it should apply to wings. For instance a wingman can be an Electronic Warfare Operator (EWO) and mask his wingmates from gimballed or turreted weapons locks. Manual aiming would be unaffected, as it is IRL.

Of course, there are Airborne Jamming Platforms that take all of the RADAR information out now, but those are specialty birds. I don't think it would be a good addition for ED to make those available.

Just my 2cr.
 
I really like the idea. It doesn't seem too overpowered for the high energy cost meaning it's not an 'insta-win' module

This would also be of use to smugglers (blocking cargo scans), and those guys need all the help they can get ;-)

Interfering with gimballed weapons and missiles is handled by chaff and the ECM module respectively - this seems like an obvious addition to the game.
 
I like this idea, but it seems a little too OP in one way and weak in another.

Personally, I don't think it should apply to information scans. Modern IFF transponders do that task, so it shouldn't be jammed. Weapons, however, should be jammable and it should apply to wings. For instance a wingman can be an Electronic Warfare Operator (EWO) and mask his wingmates from gimballed or turreted weapons locks. Manual aiming would be unaffected, as it is IRL.

Of course, there are Airborne Jamming Platforms that take all of the RADAR information out now, but those are specialty birds. I don't think it would be a good addition for ED to make those available.

Just my 2cr.
I didn't say anything about IFF. EWM won't jam such info as CMDR name, his allegiance and wanted/clean status. So players still see if they are interdicting enemy or friend. But if CMDR is not familiar, then EWM will help by blocking info about this CMDRs ship, shield and hull hp as well as distance, which make interdicting such target harder, but not impossible. Experienced players will just get used to it. Afaik, if EWM will also affect gimbal/turrets, these will disappear from PvP at all, leading to disappearence of chaffs as well. And anyway i hadn't seen a single video of massive PvP where anyone would use gimbals or turrets :p

First purpose of these EWM (maybe naming it Electronic Warfare Module was not good idea, should i name it "Scrambler module"?) is defensive module, not offensive. For traders mostly.
 
How about limpets? You could have:
Data Syphon limpet - cracks the targeted ship's computer and downloads/wipes data, like exploration data, mission-based data cargo, anything else (cash?)
Tracker limpet - locate a tracked ship within the local system and ensures that you meet up with it in it's instance/island
Scrambler limpet - receives all frequencies emitted from the targeted ship and transmit the inverse phase like a noise-cancelling device, rendering the scanners and turrets useless
 
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