Suggestion : Engineers endgame, commodities and missions.

I'll try to be concise. Engineers progression is quite flawed in my opinion. Most grade 3 blueprints need commodities that can only be obtained through missions that do not spawn when you need them... And then you get to Grade 5 and you can simply buy the commodities ! Then there is the question of the storage of said commodities, swapping between ships and all...

What I propose : Mission based engineering for late stage and onsite storage !

- Blueprints up to Grade 3 do not need commodities or those can be bought some place far away. (Rare comodities ?)
- For Grade 4 and 5, You don't need to track and find commodities anymore. The Engineer gives you the mission to find them because he knows where they are located.
- He stores them for you on site so you can come back with other ships.

This would add actual game play into the engineers late stage and could make use of the full mission system.

What do you all think ?
 
I'll try to be concise. Engineers progression is quite flawed in my opinion. Most grade 3 blueprints need commodities that can only be obtained through missions that do not spawn when you need them... And then you get to Grade 5 and you can simply buy the commodities ! Then there is the question of the storage of said commodities, swapping between ships and all...

What I propose : Mission based engineering for late stage and onsite storage !

- Blueprints up to Grade 3 do not need commodities or those can be bought some place far away. (Rare comodities ?)
- For Grade 4 and 5, You don't need to track and find commodities anymore. The Engineer gives you the mission to find them because he knows where they are located.
- He stores them for you on site so you can come back with other ships.

This would add actual game play into the engineers late stage and could make use of the full mission system.

What do you all think ?


I do not mind having to find stuff for the engineers. I actually like looting and sourcing mats.
I only object to the lack of well presented information were to get some of the stuff.
Finding Niobium, or Arsenic for example can be a real pain if you have a bit of bad luck.
What I want for example is a planetary scanner that can show me in what areas I am certain to find certain mats.

I like the idea of being able to do actual missions for the engineers. I have proposed this myself some time ago.
I do not think it has to replace the current mechanic completely, but it would be fun as an added option.
I'd prefer them not to be simple single missions, but multi staged missions, or multiple missions for certain upgrades.
These missions could also be more than fetch commodity missions. You might have to kill someone who is a threat to the engineer, or he might want you to free his brother who has been captured and made a slave, or stuff like that.

To be honest I was very surprised that we did not have to do missions at all for the engineers. I thought this was a given because it offered more options for gameplay than the current system.

Commodity storage... has been proposed/demanded by many.
We all (most of us) want it.
Currently having to schlepp around these engineers commodities is the biggest pain of the Engineers update.
It has several negative repercussions for gameplay and this has to be remedied asap.
 
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Tiers 4 and 5 require a lot of time and the upgrades and quality of stats gained outweight the time involved they are worth the hours put into the game to obtain.

1-3 are easy to get by doing normal things like bounty hunting, trading, exploring and missions! oh and mining too! Engineer missions or objectives would be nice though and I agree that could spice it up.
 
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End game?

End? Game?

Like; 'the end of the game'?

Or 'End the game'?

End...? Game...?



I'm not sure I follow you, chap.
 
End game?

End? Game?

Like; 'the end of the game'?

Or 'End the game'?

End...? Game...?



I'm not sure I follow you, chap.

Of course there is no End to Elite but most of the it's components do. I mean Engineers End Game is to have better and better modules until you have G5. Mission ranking to get better and better federal or imperial ships. Mining, trading... There are end gameS plural and I think that the Engineer's one which is already very nice could be even better with the addition of Grade 5 missions.
 
I look at the engineers as an ongoing project. I only have a few upgrade on my Cobra MK4, but that doesn't seem to hold me back thankfully. Level 3 and below seems pretty easy to get, 4 and 5 a bit tougher, but most commodities can be bought, so I see no real problems.
 
Fetch quests are bad design, but they're miles better than looking for random gubbins that only shows up when it feels like it. There should be a clutch of mission givers who always hand out Modular Terminals or Squirtle Dung or Colonic Temperature Condensers.

So you get half a dozen of these things, and then you get half a dozen poor rolls that use too much power, or don't save enough mass, even though . Oh for a hold button. I'd be happy handing over some extra mats if only I could specify that the resulting mod beats my current one in category X. Modded equipment is a great idea, but the implementation is far too pernickety to be fun. Material limits are a right pain in the backside when you're mining, too.
 
I'll try to be concise. Engineers progression is quite flawed in my opinion. Most grade 3 blueprints need commodities that can only be obtained through missions that do not spawn when you need them... And then you get to Grade 5 and you can simply buy the commodities ! Then there is the question of the storage of said commodities, swapping between ships and all...

What I propose : Mission based engineering for late stage and onsite storage !

- Blueprints up to Grade 3 do not need commodities or those can be bought some place far away. (Rare comodities ?)
- For Grade 4 and 5, You don't need to track and find commodities anymore. The Engineer gives you the mission to find them because he knows where they are located.
- He stores them for you on site so you can come back with other ships.

This would add actual game play into the engineers late stage and could make use of the full mission system.

What do you all think ?


My hope is that we will see the "Calling in a Favour" mechanic expanded to factions, & that one of the things we can use it for is to change our mission payouts. Here is hoping.
 
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