I'll try to be concise. Engineers progression is quite flawed in my opinion. Most grade 3 blueprints need commodities that can only be obtained through missions that do not spawn when you need them... And then you get to Grade 5 and you can simply buy the commodities ! Then there is the question of the storage of said commodities, swapping between ships and all...
What I propose : Mission based engineering for late stage and onsite storage !
- Blueprints up to Grade 3 do not need commodities or those can be bought some place far away. (Rare comodities ?)
- For Grade 4 and 5, You don't need to track and find commodities anymore. The Engineer gives you the mission to find them because he knows where they are located.
- He stores them for you on site so you can come back with other ships.
This would add actual game play into the engineers late stage and could make use of the full mission system.
What do you all think ?
What I propose : Mission based engineering for late stage and onsite storage !
- Blueprints up to Grade 3 do not need commodities or those can be bought some place far away. (Rare comodities ?)
- For Grade 4 and 5, You don't need to track and find commodities anymore. The Engineer gives you the mission to find them because he knows where they are located.
- He stores them for you on site so you can come back with other ships.
This would add actual game play into the engineers late stage and could make use of the full mission system.
What do you all think ?