I'd like to start off by saying I don't think the material trader justifies the relatively slow and exceedingly dull material grind, but I acknowledge it is here to stay, so I can only ask that this improvement be implemented to at least limit the periods of doing essentially nothing at all (this is not "gameplay") while you wait for almighty RNGesus to bestow upon you that HGE with Pharmas in it so you can FINALLY finish the world's fastest Type 9 (~338m/s boost in case you are interested):
Currently Materials are divided into 3 broad categories (Raw, Manufactured, Data) with smaller sub-categories (i.e. Alloys, Shielding, Capacitors, etc.). Material traders only trade between items of the same macro-category, i.e. you cannot trade Core Dynamics Composites for Antimony or Datamined Wake Exceptions, and there is a "loss" in each transaction, i.e. trading a Grade 5 for Grade 4's results in a ratio of 1 G5 to 3 G4's, however when one attempts to trade back, it is not 3:1 like one would expect, it's 6:1. An additional loss is factored in for trading across material rows. A Grade 5 for a different row Grade 4 trades with the ratio 2 G5's for 3 G4's, and a grade 5 for a grade 5 from another row results in a trade ratio of 6 inputs to 1 output, which is absurd especially given the tedium of getting any particular material.
I would like to see materials conserved within each broad category, such that it would be possible to trade 1 Grade 5 for 3 Grade 4's, then trade those Grade 4's back into one Grade 5, perhaps for a small transaction credit fee proportional to the number of trades made i.e. if each trade costed one credit, trading one grade 5 to three grade 4's would cost one credit, trading three grade 5's to nine grade 4's would cost 3 credits. Trading between rows of same-type materials (i.e. Imperial Shielding for Biotech Conductors) would carry no "loss" of materials and would be completely reversible, the only actual cost is in credits for the transactions. However, Material traders would be willing to exchange across types (i.e. Datamined Wake Exceptions for Core Dynamics Composites) for the current trading-across-row penalty of 6 inputs to 1 output for same grade materials.
This would be nice to have for if you happen to enjoy one form of material gathering over another and is generally aimed at making the material trader feel less like you are doing one of the following:
bashing your head against a wall relogging at a crashed conda because the thought of driving around the middle of some nameless procedurally generated moon for Technetium has you wanting to drink bleach
chasing after bird droppings with your wake scanner and praying RNGesus poops out Datamined Wake Exceptions before you die of old age
sitting in supercruise waiting for Judgement Day...I mean a HGE that contains Core Dynamics Composites.
Currently Materials are divided into 3 broad categories (Raw, Manufactured, Data) with smaller sub-categories (i.e. Alloys, Shielding, Capacitors, etc.). Material traders only trade between items of the same macro-category, i.e. you cannot trade Core Dynamics Composites for Antimony or Datamined Wake Exceptions, and there is a "loss" in each transaction, i.e. trading a Grade 5 for Grade 4's results in a ratio of 1 G5 to 3 G4's, however when one attempts to trade back, it is not 3:1 like one would expect, it's 6:1. An additional loss is factored in for trading across material rows. A Grade 5 for a different row Grade 4 trades with the ratio 2 G5's for 3 G4's, and a grade 5 for a grade 5 from another row results in a trade ratio of 6 inputs to 1 output, which is absurd especially given the tedium of getting any particular material.
I would like to see materials conserved within each broad category, such that it would be possible to trade 1 Grade 5 for 3 Grade 4's, then trade those Grade 4's back into one Grade 5, perhaps for a small transaction credit fee proportional to the number of trades made i.e. if each trade costed one credit, trading one grade 5 to three grade 4's would cost one credit, trading three grade 5's to nine grade 4's would cost 3 credits. Trading between rows of same-type materials (i.e. Imperial Shielding for Biotech Conductors) would carry no "loss" of materials and would be completely reversible, the only actual cost is in credits for the transactions. However, Material traders would be willing to exchange across types (i.e. Datamined Wake Exceptions for Core Dynamics Composites) for the current trading-across-row penalty of 6 inputs to 1 output for same grade materials.
This would be nice to have for if you happen to enjoy one form of material gathering over another and is generally aimed at making the material trader feel less like you are doing one of the following:
bashing your head against a wall relogging at a crashed conda because the thought of driving around the middle of some nameless procedurally generated moon for Technetium has you wanting to drink bleach
chasing after bird droppings with your wake scanner and praying RNGesus poops out Datamined Wake Exceptions before you die of old age
sitting in supercruise waiting for Judgement Day...I mean a HGE that contains Core Dynamics Composites.
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