[Suggestion] Exploration Development: a Galaxy of Possibilitie

  • Exploration Internal Slots – Certain ships get additional internals that can be used for exploration related modules; like both scanners, fuel scoops, and the AFMU.
  • Neutron Battery – New utility slot module, can store one charge of a neutron jump for the FSD. This could allow explorers to potentially use neutron stars to jump into very remote systems which would normally strand the ship with no way to return. Filling the battery takes longer than normal FSD charging though, thus more time spent fighting the jets and much greater damage done to the ship. Plus activating a neutron battery can potentially overload systems and cause additional random module damage.

I have made suggestion that we add additional hulls, and one such hull is Exploration hull. This would make a few changes to chips internal compartments, etc,
IF we call the existing hulls fr military/multi purpose hulls, so they get to keep the military slots they have for specific ships.

Exploration hull would get exploration slots instead. To fit those scanners, Fuel scoop/neutron Battery. We would get less overall internal storage, but we would get lightweight hull, that is extra durable for long range exploration, but not very good for combat.

We would have one size smaller slots for:
Power plant
Thrusters
Power Distributor

To account for the new durable hull, that has a "space frame" to compensate for the lower weight.
Also some ships could get a size bigger FSD, to bring most ships to be more equal footing when it comes to range.


This way, we do boost Anaconda by giving it yet more compartments without taking others away in the process.
This should also make more ships more viable as explorations ships without to much compromises, ofcouse, a bigger ship will have room for more usefull stuff, but even the smaller ships would be doing nicely, as they have to choose what kind of exploration they want todo. Neutron battery or SRV for example... No SRV, then they need better mechanic to mine for material from asteroids... and so on.

And as a side note, we could also add cargo hulls...
 
Some really good ideas here. I really hope some of this makes it into the focused feedback sessions on upcoming exploration content!
 
translator

it's true that I still have no view of fungal life,
after we think that this game is empty, while it's false.

or the INRA bases without forum I probably would have never seen this addition.

thereby, all discovery sensor improvement ideas is interresting.
 
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I have made suggestion that we add additional hulls, and one such hull is Exploration hull. This would make a few changes to chips internal compartments, etc,
IF we call the existing hulls fr military/multi purpose hulls, so they get to keep the military slots they have for specific ships.

Exploration hull would get exploration slots instead. To fit those scanners, Fuel scoop/neutron Battery. We would get less overall internal storage, but we would get lightweight hull, that is extra durable for long range exploration, but not very good for combat.

We would have one size smaller slots for:
Power plant
Thrusters
Power Distributor

To account for the new durable hull, that has a "space frame" to compensate for the lower weight.
Also some ships could get a size bigger FSD, to bring most ships to be more equal footing when it comes to range.


This way, we do boost Anaconda by giving it yet more compartments without taking others away in the process.
This should also make more ships more viable as explorations ships without to much compromises, ofcouse, a bigger ship will have room for more usefull stuff, but even the smaller ships would be doing nicely, as they have to choose what kind of exploration they want todo. Neutron battery or SRV for example... No SRV, then they need better mechanic to mine for material from asteroids... and so on.

And as a side note, we could also add cargo hulls...

Is that how hulls work? I thought the different hulls available for a ship represented how resilient they were to damage vs weight rather than compartment configuration.
- what would happen if you changed from one hull type to another that was incompatible with the modules that you owned? Not sure how it would work...

I do like the idea of some of the modules being assigned to the hardpoint slots. Possibly remove the distinction between internal, hardpoint and utility slots for certain modules for things like discovery scanners would be a good approach. The weight of the items would still count towards jump range but not necessarily taking up internal capacity.
 
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