I just had an idea today, on how to make the exploration gameplay involve the player more. I figure exploration data has two levels right now. What you gather with the discovery scanner, and what you gather with the surface scanner.
I propose to add a new level, that would potentially pay out the highest prices from Universal Cartographers. Gathering geological samples from planets.
This would require you to land on the planet/moon, deploy the SRV and gather up the sample. Maybe it feels unnecessary to bring the SRV, why can't this be done from the ship? Because, I think, while you're there, in the SRV, maybe you fancy taking a drive, to look at the local vistas.
Planets with higher metal contents would be worth more. Also, later on, when we get the ability to land on planets with atmosphere, atmospheric samples, liquid samples, (is this a lake of liquid water, or pure, deadly chlorine?) and bio samples (from plants) could be added.
Yay or nay? Ideas to add to this?
I propose to add a new level, that would potentially pay out the highest prices from Universal Cartographers. Gathering geological samples from planets.
This would require you to land on the planet/moon, deploy the SRV and gather up the sample. Maybe it feels unnecessary to bring the SRV, why can't this be done from the ship? Because, I think, while you're there, in the SRV, maybe you fancy taking a drive, to look at the local vistas.
Planets with higher metal contents would be worth more. Also, later on, when we get the ability to land on planets with atmosphere, atmospheric samples, liquid samples, (is this a lake of liquid water, or pure, deadly chlorine?) and bio samples (from plants) could be added.
Yay or nay? Ideas to add to this?