This suggestion comes courtesy of the discussion about being able to chat with NPC's-even if in a limited fashion. It occurred to me that it might be nice to have a more comprehensive list of ways in which NPC's could get further fleshed out.
1. Semi-Persistent Tier 2 NPC's: When he was once asked about tier 2 NPC's, Dave Braben said that he was concerned that players would just seek them out & kill them-not an unreasonable concern given the number of griefers & gankers in the game
. However, what if all the tier 2 NPC's in the game were specific to each Commander.....and anyone in their same instance, & would only be persistent during those times the Commander was on-line. There would be 2 categories of these kinds of NPC's-Allies & Nemeses-& there would be 2 ways to create both. If you meet a regular NPC & help them in some way.....or if you try to kill them, but fail, then they'll potentially be flagged to become a Tier 2 Nemesis or Ally for your Commander. You will encounter them regularly, especially when you're on their "home turf", & they will either routinely help you (when asked) or prove to be a thorn in your side.
The other way to create these Tier 2 NPC's would be to either greatly please-or greatly anger-a specific faction. In the former case, this will lead to a certain number of NPC's from that faction becoming regular faces on your Contact tab, offering you help & advice....though maybe in exchange for something. In the latter case, you'll end up with a posse & regular faction members who will taunt & hinder you whenever they can....especially when you're in their territory.
2. Limited NPC Dialogue: In some ways, we already have this in limited form-with our ability to give commands to our NPC Crew. However, this idea would go a step further, with a handful of "canned text" you can utter to an NPC-from Pleasant to Threatening-that vary according to NPC type & Situation (a random encounter vs a Rescue, for instance). How you treat the NPC's of a faction, Verbally, could well impact your standing with said faction.....even outside of Missions etc. The NPC's would also have their own "canned responses" that should coincide with whatever you've just said....& how you said it. Done right, this could also provide a means for obtaining clues about a mission you're currently on, or even getting a mission from the NPC you're chatting to.
Anyway, just a few ideas to start with. I'll have more later.
1. Semi-Persistent Tier 2 NPC's: When he was once asked about tier 2 NPC's, Dave Braben said that he was concerned that players would just seek them out & kill them-not an unreasonable concern given the number of griefers & gankers in the game
The other way to create these Tier 2 NPC's would be to either greatly please-or greatly anger-a specific faction. In the former case, this will lead to a certain number of NPC's from that faction becoming regular faces on your Contact tab, offering you help & advice....though maybe in exchange for something. In the latter case, you'll end up with a posse & regular faction members who will taunt & hinder you whenever they can....especially when you're in their territory.
2. Limited NPC Dialogue: In some ways, we already have this in limited form-with our ability to give commands to our NPC Crew. However, this idea would go a step further, with a handful of "canned text" you can utter to an NPC-from Pleasant to Threatening-that vary according to NPC type & Situation (a random encounter vs a Rescue, for instance). How you treat the NPC's of a faction, Verbally, could well impact your standing with said faction.....even outside of Missions etc. The NPC's would also have their own "canned responses" that should coincide with whatever you've just said....& how you said it. Done right, this could also provide a means for obtaining clues about a mission you're currently on, or even getting a mission from the NPC you're chatting to.
Anyway, just a few ideas to start with. I'll have more later.
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