Suggestion For 1 Extra Exploration Module

I am heading out on my next major long-term exploration trip.Big ship, Imperial Cutter, overall lean ship build design. Packed all the basics and shields, SRV hanger, large AFMU and size 4 cargo rack.

I have one(1) empty size 6 slot. Not afraid to lose approx 1LY jump dist. I am tempted to put in:
  • small secondary AFMU. (with FCs scattered around probably not necessary)
  • small refuel limpet controller (maybe help someone??)
  • small repair limpet controller (maybe help someone??)
  • research limpet controller (not expecting thargoids. Any value?)
  • something else?

Any suggestions?
 
Ship launched fighter is always fun if you find some unusual terrain. also a fuel transfer limpet controller.
 
ADS as in advanced discovery scanner? That doesn't exist anymore...
Maybe an ironic detector!? ;)

@OP: it doesn't feel right to put it in a c6 slot, but I find a supercruise assi comes handy... Set it to orbit that ELW in 100kLs and go make a coffee :)


Sry Sapporo, couldn't resist :)
 
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Repair limpet controller is not a bad idea if you're going really, really far since it's the only way to fix your hull (but, then again, with carrier spam a thing now, you'll prolly have one within hailing distance unless you're halfway to Andromeda. Also, I like having a secondary AFMU since the one you have won't repair itself.
 
Yeah, some of the most obvious choices are a fighter hangar for a bit of fun, or research limpets just in case you want to poke some lifeforms, or an extra AFMU for faster repairing (2x AFMU = 2x repair speed).
 
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