I have been trying to think of a good mission structure to give the cheaper ships some meaning.
I would love to see under cover missions where we have to build rep with a faction in a specific supplied ship that way all ships are relevant.
Imagine if we had a ship with a bomb in it. A smuggling faction has a hidden drug stash on a planet but the fed police do not know where. They supply you with an added or sidewinder or what ever and you go to the faction as neutral. You have to do missions to get friendly at which point they give you the location of the stash in a mission.
At this point you radio the feds the location and you fly to the base arm the bomb drive out in your srv at which point your actual ship is in orbit.
Call it in and you fly away, cue big bang followed by promotion / major rep
I would love to see under cover missions where we have to build rep with a faction in a specific supplied ship that way all ships are relevant.
Imagine if we had a ship with a bomb in it. A smuggling faction has a hidden drug stash on a planet but the fed police do not know where. They supply you with an added or sidewinder or what ever and you go to the faction as neutral. You have to do missions to get friendly at which point they give you the location of the stash in a mission.
At this point you radio the feds the location and you fly to the base arm the bomb drive out in your srv at which point your actual ship is in orbit.
Call it in and you fly away, cue big bang followed by promotion / major rep