Hello Elite
angerous-Team,
lately I'm traiding a lot which has generally to phases: first look for a profiable route and second trade on that route until the profit becomes to low. Well, the first part is really fun. Comparing prices, studying the galaxy map and flying to different stations. The second part is unfortunately the dull one. I wouldn't mind to fly one route five times in a row but it works for hours and days. There is no reason to change your route when you want to make money. So here a few suggestions how to improve variety/fun with traiding:
Supplied/Demanded Quantities:
These quantities are related to the size of the population and thats ok but i dont know for which time interval these numbers are considered. Currently small population stations are constantly dry and larger ones have demands that would need thousands of players. I suggest to decrease the quantities to a maximum of daily needs (todays just-in-time delivery) with a corresponding regeneration (e.g. every 15 min). This would generate a faster shift in the demand/supply system and would also make currently less traded goods more interesting. (Also if a demand gets too high for too long the produces goods regenerate less and a mission could be triggered for example)
Profit ranges:
One problem which wouldn't be completly solved with my first suggestion is the profit range of less expensive goods. Currently anything worth less then 1000 Cr is totally ignored by me and goods under 5000 Cr are only used if there isn't anything else. The most traded commodities are probably Gold, Paladium, Superconductors and other high value goods because their profit range is the highest. It's also possible to make profit with lesser goods but the cargo space is limited, so profit with quantity is not an option. My suggestion here is to increase the profit ranges of less expensive goods.
Product Qualities:
So far the current system, for the future a nice feature would be the quality of goods which would also affect the price.
Sincerely, CMDR Binary4
lately I'm traiding a lot which has generally to phases: first look for a profiable route and second trade on that route until the profit becomes to low. Well, the first part is really fun. Comparing prices, studying the galaxy map and flying to different stations. The second part is unfortunately the dull one. I wouldn't mind to fly one route five times in a row but it works for hours and days. There is no reason to change your route when you want to make money. So here a few suggestions how to improve variety/fun with traiding:
Supplied/Demanded Quantities:
These quantities are related to the size of the population and thats ok but i dont know for which time interval these numbers are considered. Currently small population stations are constantly dry and larger ones have demands that would need thousands of players. I suggest to decrease the quantities to a maximum of daily needs (todays just-in-time delivery) with a corresponding regeneration (e.g. every 15 min). This would generate a faster shift in the demand/supply system and would also make currently less traded goods more interesting. (Also if a demand gets too high for too long the produces goods regenerate less and a mission could be triggered for example)
Profit ranges:
One problem which wouldn't be completly solved with my first suggestion is the profit range of less expensive goods. Currently anything worth less then 1000 Cr is totally ignored by me and goods under 5000 Cr are only used if there isn't anything else. The most traded commodities are probably Gold, Paladium, Superconductors and other high value goods because their profit range is the highest. It's also possible to make profit with lesser goods but the cargo space is limited, so profit with quantity is not an option. My suggestion here is to increase the profit ranges of less expensive goods.
Product Qualities:
So far the current system, for the future a nice feature would be the quality of goods which would also affect the price.
Sincerely, CMDR Binary4