First of all I am against microtransactions because I know very well how they damage games, especially if not well put there, but anyway if they a company bases its success or a title success on them it is doing all wrong, because a game must succeed for its design not the FOMO or other strange addiction or collecting items, because that is simply not the game.
For ED an eye can be "closed" especially if you improve MTX system you could really do much better influence to the game despite MTX presence.
How?
Instead of making MTX based on KITS, so offering IN BULK the entire set of items, micro the MTX! Surely make ARX easier to get and not limit to 400 a week because it's a bit exaggerated or anyway reduce the prices but what is really needed is this:
If you make a spoiler be added to one ship after some ARX gained, or for whatever reasons u find correct to reward a player with, just make PIECES AND BITS available to be added, instead to offer a full bulk set of items. Like that a player little by little CAN FEEL THE PIMPING OF THE SPACECRAFT happening and it is EXTREMELY more rewarding and flavored instead to offer the full package immediately.
Like that (how it is right now instead) you steamroll a potential embedding of the microtransaction purchase or anyway the personalization owning by cutting, or to say better,by shortcutting the entire process to a click!
You should instead wisely make it flavored, a slow food experience, because it is nice to always be able to go into the garage and be able to personalize the ship little by little seeing it getting complete.
Of course this must come without playing "the hard to get" game because that would be extremely disrespectful, but really if you cut piece by piece the personalization constantly allowing items (ONLY THE ONE THE PLAYER WANTS) to be accessible one can be able to MOUNT like a LEGO their ship and be satisfied with it instead to have IT ALL and at ONCE!
Sure the present option for those who don't care and just play in a very superficial way, sure if they like that it should stay, but even separating a single item, in more parts, that would not make it grindy but cool to feel like to mount the ship.
I would also add details like outcomes from mounting stuff (like trade offs) having a spoiler could make the mass change a bit like of 0.5 - 1 the Mass, but you could gain of 1% of pitch for example and roll ... so that people also FEEL even if very very slightly a change or at least can live the illusion that it does change and really makes the ship unique.
Anyway...
The latter thing would be supreme stuff, the other to separate in bits the items to personalize the ship is the main and only suggestion.
For ED an eye can be "closed" especially if you improve MTX system you could really do much better influence to the game despite MTX presence.
How?
Instead of making MTX based on KITS, so offering IN BULK the entire set of items, micro the MTX! Surely make ARX easier to get and not limit to 400 a week because it's a bit exaggerated or anyway reduce the prices but what is really needed is this:
If you make a spoiler be added to one ship after some ARX gained, or for whatever reasons u find correct to reward a player with, just make PIECES AND BITS available to be added, instead to offer a full bulk set of items. Like that a player little by little CAN FEEL THE PIMPING OF THE SPACECRAFT happening and it is EXTREMELY more rewarding and flavored instead to offer the full package immediately.
Like that (how it is right now instead) you steamroll a potential embedding of the microtransaction purchase or anyway the personalization owning by cutting, or to say better,by shortcutting the entire process to a click!
You should instead wisely make it flavored, a slow food experience, because it is nice to always be able to go into the garage and be able to personalize the ship little by little seeing it getting complete.
Of course this must come without playing "the hard to get" game because that would be extremely disrespectful, but really if you cut piece by piece the personalization constantly allowing items (ONLY THE ONE THE PLAYER WANTS) to be accessible one can be able to MOUNT like a LEGO their ship and be satisfied with it instead to have IT ALL and at ONCE!
Sure the present option for those who don't care and just play in a very superficial way, sure if they like that it should stay, but even separating a single item, in more parts, that would not make it grindy but cool to feel like to mount the ship.
I would also add details like outcomes from mounting stuff (like trade offs) having a spoiler could make the mass change a bit like of 0.5 - 1 the Mass, but you could gain of 1% of pitch for example and roll ... so that people also FEEL even if very very slightly a change or at least can live the illusion that it does change and really makes the ship unique.
Anyway...
The latter thing would be supreme stuff, the other to separate in bits the items to personalize the ship is the main and only suggestion.