Suggestion For Economic CGs

For economic CGs presently, say the mission is to bring in four different commodities: A (rare), B (not rare, but hard to find), C (common), D (common). You set the tier 8 goal at 8 million tons. A lot of people are just going to bring in the common commodities and call it a day, while the people going through the effort of bringing in the rare item or the hard to find item feel like they're wasting their time.

So my suggestion, to make this a little more fair, is this. Say tier 8 is 8 million tons. So for each commodity, you set a limit of 2 million tons. When those commodities each reach that limit, they no longer count and you'll need to bring in something else if you want to participate.

Yes, I am aware that if people can't bring in Power Generators, some might just quit and do something else and the CG stagnates. Some might also take that as encouragement to find the other things as well, if the actual CG now gave them the rudder input to go that way.

Also, I am aware that further encouragement would be to make those rarer items count more toward the progress of the CG. That is something I'd also like to see in conjunction with my suggestion.
 
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Better yet, set the very rare to equal 1:100 tonnes, the somewhat-rare to equal 1:10, and the rest to 1:1. Only that, not in conjunction. ;)

But something really needs to be done. There's no point in delivering Thargoid thingies when commanders like me get the highest payouts because we're obsessively hauling easy-to-buy normal commodities.
 
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