Kind of late comment to this thread, but I support the idea as follows;
1. To address balance issues, only certain types of modules should be allowed in split spaces. For example you should be allowed to combine a limpet controller with a docking computer, or two kinds of limpet controllers maybe, but not modules that would provide combat advantage and obviously no weapons. This should be more of a practical thing for multi-role ships than anything. It should be good for exploration, traders, mining but give no advantage to PvP (if the right restrictions are in place).
2. You should lose some space when you split an internal slot. So a size 5 would become two size 2's for example , you lose one for the divider bulkhead.
3. I'm in favour of it being an engineered thing, but it shouldn't be a grind... just level one, if you have access to the engineer and some salvaged alloys you should be able to get it done. This would make people at least do some planning and thinking about how best to reconfigure their space optimally.
1. To address balance issues, only certain types of modules should be allowed in split spaces. For example you should be allowed to combine a limpet controller with a docking computer, or two kinds of limpet controllers maybe, but not modules that would provide combat advantage and obviously no weapons. This should be more of a practical thing for multi-role ships than anything. It should be good for exploration, traders, mining but give no advantage to PvP (if the right restrictions are in place).
2. You should lose some space when you split an internal slot. So a size 5 would become two size 2's for example , you lose one for the divider bulkhead.
3. I'm in favour of it being an engineered thing, but it shouldn't be a grind... just level one, if you have access to the engineer and some salvaged alloys you should be able to get it done. This would make people at least do some planning and thinking about how best to reconfigure their space optimally.