I'm a moderately hardcore sim player. I like simulationss, I build external controls for them and use three monitors for surround vision. I spend hours on the engineering side of the game, and get deeply into the mechanics of it.
In my life I also have people who are much more casual. They can operate turrets, and fly fighters or perform as infantry but they will never be dedicated captains.
My suggestion to you is to think about those people. Think of a way to create inclusion for them.
If you can find a way for 'less invested' or 'casual' players to play the game, you'll broaden your audience tremendously.
My suggestion is to have a 'free' client which players can download and play. The free client allows them to :
Hang out in stations.
Can enlist and apply to join crews which have posted openings.
Operate fighters (no jump capacity) that are launched from carriers.
Operate as crew in ships.
Can receive pay from ship captains.
I know these concepts are a big lift and features aren't there - but hear me out. There are games like puzzle pirates which work very well socially and have a set of paid players, and a very large population of free players that are content and backdrop for the paid player.
In my life I also have people who are much more casual. They can operate turrets, and fly fighters or perform as infantry but they will never be dedicated captains.
My suggestion to you is to think about those people. Think of a way to create inclusion for them.
If you can find a way for 'less invested' or 'casual' players to play the game, you'll broaden your audience tremendously.
My suggestion is to have a 'free' client which players can download and play. The free client allows them to :
Hang out in stations.
Can enlist and apply to join crews which have posted openings.
Operate fighters (no jump capacity) that are launched from carriers.
Operate as crew in ships.
Can receive pay from ship captains.
I know these concepts are a big lift and features aren't there - but hear me out. There are games like puzzle pirates which work very well socially and have a set of paid players, and a very large population of free players that are content and backdrop for the paid player.