Let players synthesize FSD Injections, Heat Sink Refills (and add SCB Refills) from tradable commodities. While the specific costs are negotiable (and other Synthesis options should be on the table), this would give players a way to create demand for commodities in the same way that Tritium created a player-driven logistics chain.
The goal here is not to change or break the existing infrastructure for engineering and material gathering, but to give players a way to create demand for in-game commodities. This proposal would not permit the purchase/trade of materials needed for engineering.
One possible Implementation:
The goal here is not to change or break the existing infrastructure for engineering and material gathering, but to give players a way to create demand for in-game commodities. This proposal would not permit the purchase/trade of materials needed for engineering.
One possible Implementation:
- Create a new "Material" called FSD Injection Precursor (G1 common)
- Create a new Synthesis option for FSD Injections that take "x" FSD Injection Precursors
- Add an additional option at the Materials Trader to convert "x" tons of an appropriate commodity or list of commodities for 1 FSD Injection Precursor.
- Raise the BGS cost of affected commodities to create a ceiling cost (as with Tritium), and encourage player involvement in the supply chain.
- Add SCB Refills with the Standard and Premium versions reducing heat generation by 15% / 30%. Set the material cost at an aggressively high level (i.e. SCB Refill Synthesis doesn't exist for a reason - make it a massive credit sink).
- Create additional Synthesis levels beyond premium for non-damaging options (like FSD Injections and Life Support Refills) with linearly increasing benefits and exponentially increasing costs.