Suggestion for Thargoid resistance mechanics (A friendly letter to FDev)

Many players are complaining about the "Thargoid evolution", but instead of complaining, I decided to brainstorm a natural, hands off system of how that evolution could be great!

Start by gradually giving them more explosive resistance per thargoid killed. Then once the kinetic and possibly lasers are out, have a shared resistance "pool" that takes the total resistance value allowed by FDev, and split the pool of resistance by thargoids killed by most type of damage dealt.
(Resistance pool*Percent of thargoids killed by explosives, thermal, or kinetic)= Resistance to damage type.

As an example, FDev give a 50% pool or resistance to split up. Currently, that pool would be at 50% explosive resistance. Once kinetics are released, that will probably change over the week to 45% kinetic and 5% explosive. add lasers and the same would happen in theory 40% thermal, 5% kinetic, 5% explosive. As people eventually figure out what is happening, the resistance would be somwhere around 25% thermal, 15% kinetic and 10% explosive, due to thermal being the easiest to use still, but the "off-meta" weapons do damage faster since they are harder to use, and this will be in flux as people manipulate the evolution of Thargoids as a group, deciding one week to use all explosive, then trashing them the next week with kinetics and thermals as their resistance is 49% explosive. (This manipulation will probably also get Ollobrains to shut up for once)

Then, to top it all off with some spice (that is mechanically already in the game might I add) each Thargoid will have a random resistance type and amount added and subtracted, exactly like how the resistance mods for engineers work. This will make it so that this week's meta of weapons aren't always guaranteed the best thing to use, and carrying different types of weapons will give you the greatest chance of success in the face of a really thermal resistance tanked Thargoid.

As to why there is a pool of resistance, it is to avoid a power creep of the thargoids (unless that is wanted), and actual evolution has limits. If you want to become better at running for instance, you won't be becoming better at throwing, there are trade offs.
If this is implemented as such, Thargoids will have a varied and changing meta that should be fun for players and requires next to no upkeep from FDev.
 
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