It's been a short while since TESS (Transiting Exoplanet Survey Satellite) started gathering data which is available as Planet Hunters TESS.
So why not use it in Elite Dangerous? Let me explain how:
Game side:
Ingame description:
Did you ever want to push your FSD further than before? You can now use the spacetime distortion scanner constructed by Alex Mayor (new engineer?) to optimize your FSD drive and tune it to the ripples of spacetime along the jump. You must first painstainkingly scan ahead and map the distortions along your planned jump vector. This increases the FSD efficiency and allows a one-time extention of your jump range by additional 10ly.
Interface explained:
The Galaxy Map now includes an additional option "Use SDS scans" to plot a route. Before each jump "you must tune your FSD before the jump. Use your Spacetime Distortion Scanner". You can open a new view mode similar in style to the FSS window. There, a plot appears showing a curve that player must check for sudden dips. If present, these must be highlighted with a rectangle. Then, the player confirms the selections across the curve in the "input distortion coordinates into the FSD: <number of rectangles> distortions found" field pressing the "confirm" button. If player can find no dips "input distortion coordinates into the FSD: no distortions detected" is displayed which player "confirms" with the button.
The navigational computer confirms this with the message "FSD efficiency increased" and allows the extended jump but only towards the scanned star. If after scanning, the player changes the target, the jump range is NOT extended but returning to the previous target still allows for the extended jump. After the successful jump the SDS memory is wiped and if the same route is selected later, a player must repeat the procedure.
Where's the science in this?
General idea:
Current astronomical observations produce more data then ever. The amount is so large that there's not enough scientists to analyze it all. Hence the idea of citizen science.
The collected data is made available to volunteers who don't need to be scientists, but equipped with very simple tools they can make a prelimiary data selection or analysis. This reduces the amount of data that must be processed by scientists.
In reality, the curve described above is an observed lightcurve of a distant star observed by the TESS sattelite. The dips are transiting objects and these happen only rarely. The data can be accessed by anyone who registers with the planet hunters project. The data is presented in a very simple web interface. The same piece of data is cleverly presented to a number of people which allows for a statistical analysis of possible finds. More information about the actual process is available out there.
If enough people points toward the same piece of data, it is then sent to a scientist who does additional analysis of the data and decides if it is a real find or an error (or something else).
Implementation:
The game servers should be able to easily access the data and present it to players if the SDS is opened. The results of the in-game operations are then sent back to the data servers much like in case of web users results.
It obviously requires permission and cooperation of the scientists behind the data but they should be happy to increase the user base of the project. At the same time Frontier would be the first to create a game that does the actual science.
I would be happy to help or provide more information if needed.
Conclusion:
Elite Dangerous is already pretty well based in science. If it could also contribute to scientific discovery it would truly be AWESOME!
So why not use it in Elite Dangerous? Let me explain how:
Game side:
Ingame description:
Did you ever want to push your FSD further than before? You can now use the spacetime distortion scanner constructed by Alex Mayor (new engineer?) to optimize your FSD drive and tune it to the ripples of spacetime along the jump. You must first painstainkingly scan ahead and map the distortions along your planned jump vector. This increases the FSD efficiency and allows a one-time extention of your jump range by additional 10ly.
Interface explained:
The Galaxy Map now includes an additional option "Use SDS scans" to plot a route. Before each jump "you must tune your FSD before the jump. Use your Spacetime Distortion Scanner". You can open a new view mode similar in style to the FSS window. There, a plot appears showing a curve that player must check for sudden dips. If present, these must be highlighted with a rectangle. Then, the player confirms the selections across the curve in the "input distortion coordinates into the FSD: <number of rectangles> distortions found" field pressing the "confirm" button. If player can find no dips "input distortion coordinates into the FSD: no distortions detected" is displayed which player "confirms" with the button.
The navigational computer confirms this with the message "FSD efficiency increased" and allows the extended jump but only towards the scanned star. If after scanning, the player changes the target, the jump range is NOT extended but returning to the previous target still allows for the extended jump. After the successful jump the SDS memory is wiped and if the same route is selected later, a player must repeat the procedure.
Where's the science in this?
General idea:
Current astronomical observations produce more data then ever. The amount is so large that there's not enough scientists to analyze it all. Hence the idea of citizen science.
The collected data is made available to volunteers who don't need to be scientists, but equipped with very simple tools they can make a prelimiary data selection or analysis. This reduces the amount of data that must be processed by scientists.
In reality, the curve described above is an observed lightcurve of a distant star observed by the TESS sattelite. The dips are transiting objects and these happen only rarely. The data can be accessed by anyone who registers with the planet hunters project. The data is presented in a very simple web interface. The same piece of data is cleverly presented to a number of people which allows for a statistical analysis of possible finds. More information about the actual process is available out there.
If enough people points toward the same piece of data, it is then sent to a scientist who does additional analysis of the data and decides if it is a real find or an error (or something else).
Implementation:
The game servers should be able to easily access the data and present it to players if the SDS is opened. The results of the in-game operations are then sent back to the data servers much like in case of web users results.
It obviously requires permission and cooperation of the scientists behind the data but they should be happy to increase the user base of the project. At the same time Frontier would be the first to create a game that does the actual science.
I would be happy to help or provide more information if needed.
Conclusion:
Elite Dangerous is already pretty well based in science. If it could also contribute to scientific discovery it would truly be AWESOME!