[Suggestion] Fuel Scooping more than flying in circles.

As it stands right now to fuel scoop all I do is get close enough fuel scoop triggers I put the sun on the top of my frame and fly circles moving in and out to adjust heat build up.. that's it..

no danger, no real skill etc.. despite the fact that scooping fuel is meant to be one of the 'riskier' options for refueling your ship right?

So Frontier why not actually make it more of a minigame etc heck you actually have some mechanics you can reuse in part from interdictions.. except have an actual structure to it rather then being wipped... Have the system give you a path that you need to follow that is optimal gives bounuses to fueling rate etc moving outside the path runs the riskes of quicker heat build up.. shield/hull damage etc..

Have the Crona Mag fluxes actually give more fuel but also more heat

here's a quick rough up example but yeah... anything more then fly in circles would add something to the game play.. heck scanning the star could make the path etc less dangerous and omg actually give a reason other than a few extra credits or mining to scan things.

scoop.jpg
 
-1 [down] Interesting idea but it would be a nightmare for explorer. Just for that i think your idea should not be implemented.
In addition adding a minigame would too easy to learn fuel scouping.

Right now it's a thing you have to learn. Recently, after hundreds hours of play, i learnt how to circling completly around the sun without getting out of it and without taking heat.

But it's true that FDev could add a bit a danger getting to close to stars. Right now the only thing that afraid me was neutron star, right before last patch, i almost died close to one.
 
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Scooping gets even more boring after you learn that you don't even need to do the circling... Just stop - well, leave your FSD on, so go 30kmps - at the desired scoop rate and the tank will fill up easily and safely. Don't go for max as then you will start to overheat.

As I'm usually going somewhere and have a size 6 scoop I can just drive by and have the tank filled. When I was exploring with a much smaller scoop I let my tank get half empty or more and then stop at a third scoop rate and go make myself some coffee.
 
That is why I have a thread talking about solar ejections whilst scooping. They can potentially damage your ship, but can also refuel it faster, thus providing a bit of "risk/reward". Having to scan a star to find the best places to scoop-& the areas most prone to ejection-would also be cool IMHO.
 
-1 [down] Interesting idea but it would be a nightmare for explorer. Just for that i think your idea should not be implemented.
In addition adding a minigame would too easy to learn fuel scouping.

Right now it's a thing you have to learn. Recently, after hundreds hours of play, i learnt how to circling completly around the sun without getting out of it and without taking heat.

But it's true that FDev could add a bit a danger getting to close to stars. Right now the only thing that afraid me was neutron star, right before last patch, i almost died close to one.

So because it would require things to be a little harder then park at the star and wait 5 minutes or fly in circles (to get optimal) your against it? Because it might actually make Exploration a little more then jump, honk, scoop, jump honk scoop?

Some of us want some actual 'depth' to the mechanics in the game at the moment what is meant to be one of 'The most dangerous means' to refuel your ship.. is a joke and that easy it's not funny.
 
I'm not sure I'd like the extra attention needed for scooping when say travelling to SagA. That is hundreds of scoopings and the need to do it in a particularely complex way might simply stop people from going anywhere. Just thinking...
 
As it stands right now to fuel scoop all I do is get close enough fuel scoop triggers I put the sun on the top of my frame and fly circles moving in and out to adjust heat build up.. that's it..

no danger, no real skill etc.. despite the fact that scooping fuel is meant to be one of the 'riskier' options for refueling your ship right?

So Frontier why not actually make it more of a minigame etc heck you actually have some mechanics you can reuse in part from interdictions.. except have an actual structure to it rather then being wipped... Have the system give you a path that you need to follow that is optimal gives bounuses to fueling rate etc moving outside the path runs the riskes of quicker heat build up.. shield/hull damage etc..

Have the Crona Mag fluxes actually give more fuel but also more heat

here's a quick rough up example but yeah... anything more then fly in circles would add something to the game play.. heck scanning the star could make the path etc less dangerous and omg actually give a reason other than a few extra credits or mining to scan things.

View attachment 120851

Looks cool, though with an A7 scoop and extra tanks, for the first time I found myself trying not to scoop too much.
 
Nah. As someone who does a whole lot of deep space exploration away from the bubble, I really do not want to have to wrestle, by default, with refueling the ship. Sometimes simpler is better. If you wanted to give some optional boost in fuel consumption because of prominences/flares I'd say that's OK, but not everything needs to be overly gamified.
 
Nah. As someone who does a whole lot of deep space exploration away from the bubble, I really do not want to have to wrestle, by default, with refueling the ship. Sometimes simpler is better. If you wanted to give some optional boost in fuel consumption because of prominences/flares I'd say that's OK, but not everything needs to be overly gamified.

If you went with my idea, you'd still have the simple option (park your ship & refuel), but withe the option of flying to particular parts of a star for faster refueling, but with more risk from solar ejections.
 
If you went with my idea, you'd still have the simple option (park your ship & refuel), but withe the option of flying to particular parts of a star for faster refueling, but with more risk from solar ejections.

I like it. Don't make things harder, but offer benefits with attendant risks.
 
I like it. Don't make things harder, but offer benefits with attendant risks.

Yep, I have always preferred that approach to game design. You could also then further differentiate between scoopable star types. Some star classes might be more uniform in their topography (though maybe "hotter overall") whereas other star classes could be a real patchwork quilt of high & low fuel regions. Also, if you are prepared to "ride the wave" of a solar ejection, you should be able to massively exceed the maximum rating of your fuel scoop-though it will get damaged in the process (cue "Jury Rigging" to patch up fuel scoops en route, using onboard materials/data).

This, I believe, is some of the stuff that explorers are currently craving.
 
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