Suggestion: G-Forces and Coaster Intensity Rating

I am not sure if this has been suggested before, but as Planet Coaster has this cartoony but also slith realistic
touch what if we could have somewhat realisctic G-Forces and Intensity Rating.



G-Forces
If a ride has low G-Forces the ride would attrackt small Kids and Families
If a ride has medium G-Forces the ride would attrackt older Kids, Teens and Adults
If a ride has high G-Forces the ride would attrack more Adults, Teens and Thrill Seekers
If the Ride has to intense G-Forces over 4.5G riders would complain about the ride beeing to intense

Also, the overall height, the average speed and G-Forces could change the Rating of Coaster





Intensity Rating for Rides and Coasters
We all know that RollerCoaster Tycoon had its own intensity rating system which was decent, but even
in the real world some parks have their own intensity rating to tell their guests how intense a ride is. One
of the wellknowns systems, is the 1 to 5 system that most theme parks use for their rides and coasters.



1: Tame Roller Coaster
Kiddie Coaster for parents with their small Kids.

Example: Kiddy Coasters or Alpine Coaster



2: Traditional Roller Coaster
Fullsize Roller Coasters with slight intensity that feature tame twists and turns with moderate
speed and acceleration changes, that is enjoy able for every guest.

Example: Mine Trains Coasters, Bobsled Coasters, Family Coasters, Wild Mouse



3: Thrilling Roller Coaster
Fullsize Roller Coasters with moderate intensity that feature moderate twists and tunrs and
some tame inversions or tame launches without loops. These rides can be slight thrilling and are
enjoy able for every guest with a bit more bravery. Kids can ride these Coasters, too if they are
tall enough and are guided by an Adult.

Example: Verbolten, El Toro (Freizeitpark Plohn, Germany), Cobras Curse



4: Intense Roller Coaster
Fullsize Roller Coasters with intense twists and turns, intense inversions, large drops or even beyond
vertical drops, high postive and high negative G-Forces and Airtime Hills that can cause sustained
Floating Airtime or hefty Enjector Airtime and intense acceleration changes. These Roller Coasters
are adventures and are more for Teens and Adults, that seek the thrill.

Example: The Voyage, El Toro, Blue Fire, Stormrunner, Millennium Force, The Smilier, Silver Star



5: Extreme Roller Coaster
These Roller Coasters are one of it's kind and offer an experience that peopel don't forget. Coaster
this extreme feature extreme twists and tunrs that flip the rider around, intense launches with high
G-Forces, extreme inversions, large drops, extreme positve (+4.5G) and extreme negative G-Forces
(-2G) that cause intense Enjector Airtime. Those Rides are not for the faint-hearted and mostly ridden
by thrillseekers, coaster enthusiasts and Teens that seek the thrill.

Example: Intimidator 305, Wildfire (Kolmarden), X2, Top Thrill Dragster, Maverick, SkyRush, Tatsu
 
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Watch this video.

[video=youtube;TNXC-pSC1Og]https://www.youtube.com/watch?v=TNXC-pSC1Og[/video]
 
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i have seen the Video on Youtube and its basicly the old tycoon system with a modern UI. But what i am talking about is a more realisctic system
with semi realistic G-Forces like they have in: No Limits.


This way coaster building would become slighty more challanging and as the Devs mentioned in some of the Streams, that every guest is different
and prefers other rides, this semi realistic G-Foce and Intensity System, could blend in good in the game and would force the Player to build a
variaty of coaster to please the Guests.


To understand the basic: "1 to 5" System that most real world parks use, i have given real world coaster examples that meet a certain Intensity Class.


Also real world amuesment parks strive to have a balanced mix of coasters and rides to please a certain group of audience. As an example a Family
with Kids would ride Coaster from Intensity Class 1 to 3 while a Coaster like: Verbolten (Bush Gardens) would be the heftiest Family Coaster they would
ever ride in you're park. A group of Adults and Teens would rather ride Coaster from 3 to 5 as they would classify coaster from 1-2 as boring while a
group of thrill seekers are more pleased with ride from 4 to 5.
 
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