Remove the default 'hollow square' that appears on your radar for other players and replace it with solid just like any NPC ship. Show hollow square only for friends and wingmates or after you actually scan a ship and discover it is another commander.
Why? The so called griefers/gankers..etc.. target the hollow squares for interdiction and destruction and ignore NPC ships. This is unrealistic and other players should not be highlighted for attack in this manner. It's like the game has a giant arrow pointing them out, "attack me!". Players can still be identified by scanning, but this will increase the difficulty enough to make it easier for players to slip past blockades..etc.. and will be more realistic as well.
Currently players just switch to private group or solo to get past blockades anyway, so this change would encourage more open play.
Why? The so called griefers/gankers..etc.. target the hollow squares for interdiction and destruction and ignore NPC ships. This is unrealistic and other players should not be highlighted for attack in this manner. It's like the game has a giant arrow pointing them out, "attack me!". Players can still be identified by scanning, but this will increase the difficulty enough to make it easier for players to slip past blockades..etc.. and will be more realistic as well.
Currently players just switch to private group or solo to get past blockades anyway, so this change would encourage more open play.