I agree!
Explorers can't force a PVPer they meet to explore,
Traders can't force a PVPer they encounter to do trading,
Bounty Hunters don't get to force a PVPer they meet to do bounty hunting,
But any PVPer, at all time, gets to force anyone around him to do either do PVP, flee or die irrevocably (if they so choose to ignore him).
Refer to the first point.These complaints are valid ; PVP is downleveling, as in it lowers the field of possible interactions between players to the desired style of the most hostile player in an instance, every time. as a PVPer, other players are a necessary part of your gameplay. You, however, are not a part of theirs, and sometimes they simply don't want you in their experience at all.
Let me quote the main website:The most successful MMOs have all acknowledged this fact and put PKers of all stripes in a very airtight box so as to allow everyone to play "the way they want". In this game, you do not get to play "the way you want" around PVPers and murder-hobos, unless you're one of them.
Complaining about people combat logging is "unworthy of a public space"? Do you know how stupid that is? You are not entitled to anything more than anyone else, stop with the underhanded censorship.Althought I'll say the hysterical ad hominem attacks and comments on PVPer's reroductive frustration they face every time they want to defend their play style - to which they are entitled - are really unworthy of a public place...
Great, you got your crap together and did something against an attack, if you hate it so much then get a police system going, it's all up to you people to defend yourselves.Id guess its because the guy they call a griefer (in this thread) is known for hanging around the starter systems ganking newbie scrubs. Then logs out when he gets his posterior handed to him.
Remove the default 'hollow square' that appears on your radar for other players and replace it with solid just like any NPC ship. Show hollow square only for friends and wingmates or after you actually scan a ship and discover it is another commander.
Why? The so called griefers/gankers..etc.. target the hollow squares for interdiction and destruction and ignore NPC ships. This is unrealistic and other players should not be highlighted for attack in this manner. It's like the game has a giant arrow pointing them out, "attack me!". Players can still be identified by scanning, but this will increase the difficulty enough to make it easier for players to slip past blockades..etc.. and will be more realistic as well.
Currently players just switch to private group or solo to get past blockades anyway, so this change would encourage more open play.
Elite is meant to be in a >dangerous< environment, if you can't handle the heat then don't play open. You sign off any right of "I want to be alone" when you jump in open, don't complain to others when someone engages with you, whether you like it or not. It is fully within the rules of the game.
*snip *
Complaining about people combat logging is "unworthy of a public space"? Do you know how stupid that is? You are not entitled to anything more than anyone else, stop with the underhanded censorship.
*Snip*
Wall of text
You seem to love finding every way to make PVP less relevant. Just because you use "fancy" words does not make me take you seriously in any way,
"I was clearly condemning CenturionPuch's insult on RhymeRhyme's sexuality. Incidentally, I was defending the PVPers right to argue for their ideas and their preferred gameplay without being verbally assaulted and insulted."
Who are they and why should I care? I wasn't even aware that was a thing? That has nothing to do with anything I ever said, you just wanted to have a (worthless) point.
Your ideas are nothing more than "I want to segregate people". Your hatred and bias against PVP is obvious.
Saying "It is unmistakably hypocritical to tell non-PVP socializers to go to groups while expecting that social players will be forced back into Open because of how constrained and unwieldy" since it implies you didn't do the exact same thing. PVP is part of the game, and that's not going to change, no matter of how much of a hissy fit tantrum you can throw. You also seem to think you are entitled to not have people engage with you if you don't want to in a game all about piracy, exploration and a few other activities.
While yes PVP people do not have as much of a rebuy cost for what they kill, imposing a credit penalty for it would be immensely wrong, why should the winner have to pay anything to the loser? This is something to be fixed with a karma system, nothing to do with economics.
Try and not make a word salad if your arguments are very weak.
"You assume a tremendous amount of things from very little, my endearing friend. I do, in fact, play in Solo 100% of the time. I don't have time to waste on this game's asymmetrical, costly PVP's bull in general, and I'm quite content to leave the bloody mess that is Open to others."
So you don't even have to deal with it yet you cry and moan about it? Marvelous. That's what we call, in the trade, a carebear. You can't man up to a fight, you just won't play with others because you don't want to take risks.
I am merely defending PVP within the game, while you are throwing entitlement everywhere saying we don't belong in the game because you don't like it. The irony could not be any stronger.
PS: Can't be a**'d using the reply tag and edit everything. Deal with it.
Do you know what might actually work?
(Warning: haven't thought this through!)
If/when we get a Karma System, make low karma CMDRs show as hollow squares, but neutral or high karma show as solid, and blend in.
Atleast until a full scan is completed.
That way, the gankers at the CG will be blatantly obvious to anyone entering, but the gankers will need to scan each individual ship for a CMDR tag to find a victim.
Thoughts?
(I'm not really fussed either way, I'm just trying to be supportive to the OPs idea, after I initially shot it down!)
CMDR Cosmic Spacehead