Suggestion: Guardian Ventilator (next gen heatsink!)

Edit: I mean "vent" for the title^ kinda had a different thing in mind when I typed it haha :D (and I can't edit it apparently :( )

Introduction:

If anyone has fought Thargoid interceptors you would know that bringing a heatsink is pretty vital for avoiding heat damage incurred by using Guardian weapons. Heatsinks are currently the ONLY heat management device in-game. so a window for expansion on this aspect of ship performance is open. going with the Guardian trend I suggest a new module, one that will be balanced and also not render the current heatsink obsolete.

Suggestion:

A new Module is avalible at the tech broker! being the Guardian Ventilator (or just Guardian Vent) a device which channels and ejects ship heat to attempt to cool the ship down. here are it's traits;

- Fits in a utility slot.

-Unlike the heatsink, this module does not require ammo, however it instead consumes Systems distributor capacity (same way as EMP neutraliser works). module will not function if systems capacity is empty. because of this draw rate it is recommended to use one of these.

- The module functions by the player assigning a hardpoint slot, from there they can hold the trigger to use, the device will decrease heat at a cumulative rate, making it more effective the longer it is used, but also during this period more systems power is consumed, Heat will decrease at a very slow rate at first (far less than heatsink) but this will build up as the player holds the trigger. during this period the player should comfortably be able to use weapons without cooking.( giving players a good window to go all out on a Goid before waiting for system and weapon distributor recharge ;) )

-Using this module will prevent you from being undetected in a cool ship. you will still be targetable despite having 0% heat as the heat is just being ejected out though the vent. (unlike heatsinks where heat is stored and dumped separately.)

-Due to the lack of ammo, this is a synthesis-less version of the heatsink, which just removes the need to waste resources.

Synergy effects:

- Guardian Distributor= -20% to draw rate when module is used (meaning you can use it a bit longer with this combo)

-Guardian Power Plant= +10% to Heat disposing cumulation rate (module will remove heat 10% faster basically)

-Gaudian Weapons (all)= Passive -10% to all heat generated with these weapons (regardless if module is being used or not this is fixed)


Conclusion:
making for a more a different type of heat management, for impulsive and quick heat management the Heatsink is still the best option, for planned heat management however (like getting ready for a run on a Thargoid Heart) the Guardian Vent is better suited. it is also explorer and Anti-Thargoid friendly as it does not have ammo that needs to be synthesised.
 
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Nice ideo OP. I'm curious about this part though:

-Using this module will prevent you from being undetected in a cool ship. you will still be targetable despite having 0% heat as the heat is just being ejected out though the vent.
What's your reason for that? Do you see this utility being used primarily to cool combat ships down when they are using weapons that geenrate a lot of heat?
 
I'm with SlouchMonster here. I like the concept, but it could use some balancing with the exact values for distro draw, vent rate, and synergy effects.

Edit: The more I think about this concept, the more I try to figure out exactly how such a device would work IRL. Right now, the most plausible explanations I have are either some kind of material that can radiate several hundred times more heat per unit surface area than the radiators built into our ships or Alien Space Magic (patent pending).
 
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What's your reason for that? Do you see this utility being used primarily to cool combat ships down when they are using weapons that geenrate a lot of heat?
I see it as working like such: when you have the trigger pulled for it, you light up like a beacon (you’re radiating a lot of heat), but as soon as you let go, you have the thermal signature of a regular ship of your temperature. So by pulsing it, you pop in and out of stealth.
 
If at all, heat mitigation should be toned down from the arcade design we have now, and has already been pretty much negated by the engineers.

Besides. Space. Void, no air.

Or instead of having engineering and multiple sinks and guardian fans and what not, why not ditch all the heat mechanisms already.
 
If at all, heat mitigation should be toned down from the arcade design we have now, and has already been pretty much negated by the engineers.

Besides. Space. Void, no air.

Or instead of having engineering and multiple sinks and guardian fans and what not, why not ditch all the heat mechanisms already.
Im sure those massive hydrogen generators and modules make abosulutely 0 heat and we ahould just delete all those parts of the game
 
Im sure those massive hydrogen generators and modules make abosulutely 0 heat and we ahould just delete all those parts of the game

From a gameplay perspective, heat as always been used as a way to balance energy weapon that did not required ammo.

We're well past that point. Get rid of heat. Why not.
 
From a gameplay perspective, heat as always been used as a way to balance energy weapon that did not required ammo.

We're well past that point. Get rid of heat. Why not.
Yes, the heat mechanics have always been used for that, but more recently they have been used to balance high-DPS engineered weapons (such as overcharged PAs) and high-end combat ships (notably the FAS and Mamba).

We are not past the point of having heat mechanics being useful as a balancing tool.
The Worst idea I have read on this suggestion forum.
Even worse that that one guy who wanted a FSD that could make ships jump 100+ ly without engineering only available for Arx?
 
We are not past the point of having heat mechanics being useful as a balancing tool.

If it's just to balance PA, then why not just you know, balance PA. I can spam pulse lazers without discontinuation, even without heatsinks, forever. At which point of the power creep curve did it stop to be a problem with a sim game, and perfectly fine if engineered where grinded enough?
 

Was just kidding around buddy. It is a bad idea though, for obvious reasons. Heat management and stealth mechanics need to be improved, not removed.

1 out of 10 for effort.
 
Was just kidding around buddy. It is a bad idea though, for obvious reasons. Heat management and stealth mechanics need to be improved, not removed.

1 out of 10 for effort.

Quote me if you want a straight answer.

Care to develop how guardian tech like the ventilator could improve heat management? Or do you think thermal vent on beams is not enough space magic for your taste?
 
Quote me if you want a straight answer.

Care to develop how guardian tech like the ventilator could improve heat management?

Talking of quoting people, at what point did I say the OP had a good idea? It is an interesting idea, but would end up being abused by the PvP crowd. For that reason, I'm out..

Like I said, heat management and stealth mechanics need improving, removing them is not a step in the right direction.
 
Talking of quoting people, at what point did I say the OP had a good idea? It is an interesting idea, but would end up being abused by the PvP crowd. For that reason, I'm out..

Like I said, heat management and stealth mechanics need improving, removing them is not a step in the right direction.

Stealth doesnt even work with pve... How do you improve something that doesnt exist in the first place I wonder. Anyway. Bye.
 
But the part I quoted from the OP explicitly said this module would prevent your ship from being undetectable (i.e. could not be used for stealth).

Or did I misunderstand your post?

Sorry mate, what I meant - His suggestion was to prevent stealth builds abusing the module. My fear would be that this is just another way to dump heat during regular non Xeno combat.
 
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