[suggestion] Hey, Frontier! The attacked stations is a great thing, BUT....

BUT...

Well, I understand the point of the repairs being so incredibly difficult: Every lost station is a great loss. That's great, really! I love the feeling of the destroyed stations, how every single resource is needed and that I do feel important by spending some of my time delivering them. Really, I love it.

However, this has lost a bit its appealing. The fact is that losing an station is almost for certain a permanent loss. We simply have not enough resources to repair them all. But that's not bad, the bad part is that we cannot prevent them from being destroyed.

I know that there may be great dificulties on establishing a Thargoid attack to an station in which the commanders can participate, that I do understand. So I will not ask you (at this point) to implement it. But let me give you an idea:

How about you let us "figure out" where the next attack is going to happen so we can reduce its effects?

The idea I have is that the week before an attack takes place, a lot (and I mean A LOT) of NHSS pois appear near the station (say, a few light seconds away). Our job as commanders who want to defend the stations will be to go out there and engage the Thargoids. The more Thargoids we destroy, the less damage the station takes, so the repairs are way easier afterwards.

How about that? Does it sound feasible for you, dear developpers?

Thank you for your attention :)
 
The Thargoid's are attacking the Aegis stations. There were 25 of thoses (listed in GalNet News, handily). By my count 17 have been attacked, so there's 8 left, and at two per attack, thats 4 weeks. However, if you extrapolate the line of attack, basically we're down to about 1 more Thargoid attack, and then the enemy is that the (bubble's) gates.

I'd hazard a guess that were going to see some other development around that time, which (surprise, surprise), probably syncs up quite nicely with 3.0 dropping.

BTW: I regard Aegis as the enemy, and I wouldn't help defend their stations, even if I could (Except Obsidian Orbit, that I would have died fighting for).
 
Yeah I agree with this. Stations are taken down by the Thursday downtime at Frontier's whim. They cost an incredible amount of player effort to bring back up. There's no way we can keep up with repairing, if it continues like this we'll be so far behind that a lot of players will just ignore trying to repair anything. There really does need to be a way for us to prevent a station from being damaged, or damaged as much. Plus we need a reason to actually attack the Thargoids. The pay vs difficulty isn't worth it. Other than how cool the battle looks vs other battles, there's not much point.
 
I dont think we are supposed to be rebuilding (all) those stations. I think this is all about demonstrating how powerless we are, compared to the Thargoids. We are currently getting an Object Lesson in the arrogance of the Super Powers.
 
The broad strokes of the story are on rails. We can repair maybe one or two stations but the inevitable end result is that we are not "supposed" to be able to repair them all or prevent the story from proceeding along its preordained path.

I speculate that at a certain point, there will hopefully be a bit more nuance to the station destruction dynamic, with a some player agency towards prevention or mitigation of the attacks. But my best guess is that Frontier haven't finished work on this stuff, and that for the time being they want to keep everything as linear as possible.
 
Community goals to build a new station require, what, a couple thousand tons of raw materials delivered to succeed? But repairing a damaged-but-still-functional station requires the delivery of several million tons of raw materials? Something doesn't quite add up here.
 
The amount of materials required is comical, more than what it takes to build a new station. "Game Design.":rolleyes:
 
Isn’t there only one damage model per station type, or am I mistaken?. TBH, I haven’t looked that closely but every picture I’ve seen has a gap in the habitation ring, major holes around the frontal “hub” and burn marks down the “long, tubey bits”

If they let us mitigate the damage, wouldn’t they also have to manually craft each station?
 
Community goals to build a new station require, what, a couple thousand tons of raw materials delivered to succeed? But repairing a damaged-but-still-functional station requires the delivery of several million tons of raw materials? Something doesn't quite add up here.

It’s interesting that the visible damage to the station habitation ring is on the order of the size of few Farraguts. Aren’t Farraguts only in the 10s of thousands of tonnes range?

The hub has a few holes in it but I can barely squeeze my diamondback in.

Why it takes millions of tonnes is just a coded message for “we don’t want you to fix it but want to make it look like you have a choice.”
 
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