I'm seeing a lot of people saying how to balance thargoids since many say they are easy to combat and some people die very fast, since fully engineered ships can survive for 15mins plus without needing to run, but obviously ships of lower engineering capabilities or players of lower skill level might not be able to take them on so easily
This is a suggestion that helps with that, when the real threat comes simply base the hyperdictions and thargoid spawns based on the following:
Combat rank
Ship Piloted
Number of ships in wing
Amount of engineered modules (based on grade)
History of Violence against Thargoids
For example, A novice, cobra, with a couple of engineered modules in no wing might just be interdicted by 1 scout ship and scanned and left alone
Where as a Wing of 4 cutters, all Elite rank with all G5 grade modules would have 10-15 ships appear of various classes, including large motherships, and that would raise the aggression level and next time it might add another ship or two to the fray
Though it wouldn't clear up things perfectly, it would allow lower skilled players in less expensive ships to see the content without being obliterated. Obviously if the cobra pilot keeps attacking them, next time the thargoids would be hostile
So thargoids basically would target more experienced players more often, and leave the newer ones mostly alone as they are not worth the trouble
This is a suggestion that helps with that, when the real threat comes simply base the hyperdictions and thargoid spawns based on the following:
Combat rank
Ship Piloted
Number of ships in wing
Amount of engineered modules (based on grade)
History of Violence against Thargoids
For example, A novice, cobra, with a couple of engineered modules in no wing might just be interdicted by 1 scout ship and scanned and left alone
Where as a Wing of 4 cutters, all Elite rank with all G5 grade modules would have 10-15 ships appear of various classes, including large motherships, and that would raise the aggression level and next time it might add another ship or two to the fray
Though it wouldn't clear up things perfectly, it would allow lower skilled players in less expensive ships to see the content without being obliterated. Obviously if the cobra pilot keeps attacking them, next time the thargoids would be hostile
So thargoids basically would target more experienced players more often, and leave the newer ones mostly alone as they are not worth the trouble
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