Hey folks, so, I've been thinking (hold tight)....
The community vastly agrees that Supercruising is muchly needed in order to make space feel "big".
However, there are those that hate cruising about because of the time it takes to fly 100,000ls just to reach a destination.
How about this for a compromise? A new "third" mode called "Hyper-cruising".
To those that follow Star Trek, this may sound familiar. So, this is how it would go in game...
You can have a destination set, such as a station, or just go free-mode, either or, the direction will only ever be a straight line.
Hyper-cruising's main strength, and get this, is that the speed, once set, isn't affected by gravity Wells, and the like, like regularly Super-cruising.
When initiating Hyper-cruising, you set a "factor" between 1 to 10, and these are linked to the Speed of Light (C). These are interchangeable, either through a simple panel instruction on you left-hand panel, or one you can customise by clocking in the exact numbers.
Hyper-cruising, Factor 1, could be the default "SoL" (speed of light or 1c) - however, to get somewhere faster, you would input Factor 10 - Factor 10 is the maximum speed-of-light speed, which is 2000c in the game.
So, for fun, you could go Factor 10 and go 2000 times the speed of light and zip right past a small system you started in, or use it to make your way to a binary 200,000ls away in a few minutes, as opposed to 30, for a rough example.
But, I hear you cry, how to balance?
Hyper-cruising can only be initiated in Super-cruise after 20 seconds (a similar soft cool down after a jump is completed, but this is to allow time for inderdiction from NPCs or PvP).
Once this condition has been passed, you line up where you want to go, then initiate Hyper-cruise.
This will cause the ship to generate loads more heat, and suck up a lot more fuel (part of the balance).
So, therefore, if your ship runs hot, and/or doesn't have a large fuel tank, using Hyper-cruising could be dangerous.
Heat build-up by Factors:
Factor 1: 0% heat (1c)
Factor 2: +5% heat (20c)
Factor 3: +10% heat (100c)
Factor 4: +15% heat (200c)
Factor 5: +20% heat (350c)
Factor 6: +30% heat (500c)
Factor 7: +35% heat (750c)
Factor 8: +40% heat (1,100c)
Factor 9: +45% heat (1,400c)
Factor 10: +50% heat (2,000c)
The same percentages for the heat also apply to fuel consumption used during the duration of the trip.
So yeah, basically, just a way to warp around without any restraints but with some kickbacks - what does the community and Frontier think?
Of course, fine tuning needed if and where it applies, I'm just asking if this is something people could get behind, since this is more for passenger missions, hauling, exploring, and general flying.
Thoughts?
The community vastly agrees that Supercruising is muchly needed in order to make space feel "big".
However, there are those that hate cruising about because of the time it takes to fly 100,000ls just to reach a destination.
How about this for a compromise? A new "third" mode called "Hyper-cruising".
To those that follow Star Trek, this may sound familiar. So, this is how it would go in game...
You can have a destination set, such as a station, or just go free-mode, either or, the direction will only ever be a straight line.
Hyper-cruising's main strength, and get this, is that the speed, once set, isn't affected by gravity Wells, and the like, like regularly Super-cruising.
When initiating Hyper-cruising, you set a "factor" between 1 to 10, and these are linked to the Speed of Light (C). These are interchangeable, either through a simple panel instruction on you left-hand panel, or one you can customise by clocking in the exact numbers.
Hyper-cruising, Factor 1, could be the default "SoL" (speed of light or 1c) - however, to get somewhere faster, you would input Factor 10 - Factor 10 is the maximum speed-of-light speed, which is 2000c in the game.
So, for fun, you could go Factor 10 and go 2000 times the speed of light and zip right past a small system you started in, or use it to make your way to a binary 200,000ls away in a few minutes, as opposed to 30, for a rough example.
But, I hear you cry, how to balance?
Hyper-cruising can only be initiated in Super-cruise after 20 seconds (a similar soft cool down after a jump is completed, but this is to allow time for inderdiction from NPCs or PvP).
Once this condition has been passed, you line up where you want to go, then initiate Hyper-cruise.
This will cause the ship to generate loads more heat, and suck up a lot more fuel (part of the balance).
So, therefore, if your ship runs hot, and/or doesn't have a large fuel tank, using Hyper-cruising could be dangerous.
Heat build-up by Factors:
Factor 1: 0% heat (1c)
Factor 2: +5% heat (20c)
Factor 3: +10% heat (100c)
Factor 4: +15% heat (200c)
Factor 5: +20% heat (350c)
Factor 6: +30% heat (500c)
Factor 7: +35% heat (750c)
Factor 8: +40% heat (1,100c)
Factor 9: +45% heat (1,400c)
Factor 10: +50% heat (2,000c)
The same percentages for the heat also apply to fuel consumption used during the duration of the trip.
So yeah, basically, just a way to warp around without any restraints but with some kickbacks - what does the community and Frontier think?
Of course, fine tuning needed if and where it applies, I'm just asking if this is something people could get behind, since this is more for passenger missions, hauling, exploring, and general flying.
Thoughts?