Suggestion improvements crime and punishment.

I wanted to make a few suggestions to improve how crime and punishment is handled in the game dynamics which I think could be an improvement.

1) A station's mission board should only have officially sanctioned missions that should incur no criminal penalties by the controlling faction if the mission is within faction territory and serving faction interests. Illegal missions within faction territory should be regulated to the shady characters that hang out in stations offering such already. You do a faction sanctioned mission within faction territory you are operating within the law as long as you follow mission parameters, you take on an illegal mission from someone offering you big money if you don't mind breaking the law well you accept such associated risk. So the mission that requires you to assassinate some terrorist within faction territory but first you have to illegally "trespass" a base which incurs a fine and potentially a system wide bounty if you shoot at the sentries that are shooting you shouldn't happen as it's a sanctioned mission off the official mission board.

The grey area could be faction "supported" covert missions into a different faction territory where obviously if one gets caught committing an illegal act in another faction territory that faction can place a fine on the perpetrator and/or bounty. There also could be a parameter for a faction that gives a covert mission to a pilot that there could be negative repercussions for the pilot within the faction giving the mission, let's say reduced standing or a lack of jobs offered, if the mission is botched or otherwise done poorly. Idea being a covert missions if discovered could lead to a political fiasco, even war, so there is a degree of importance that the mission be done successfully, hence "covert mission."

2) If you incur a fine for bumping the side of the mail slot upon exiting, you graze another ship around the docking area, loitering, all of which incurs a fine, said fine should be payable at the same station as oppose to the current game mechanic of having to fly to a different faction territory and speaking to an Interstellar Factors agent, which makes no logical sense. One could be barred from entering the station or being within 7.5km of station, temporarily (let's say 15 minutes) and then allowed to enter the station to pay the fine.

3) Would be nice to have an option to arrest a wanted criminal and bring them or otherwise have them brought in to a station to be tried as oppose to all such missions being kill missions. So for an on foot missions perhaps a game dynamic to paralyze and tag a criminal for pickup by local law enforcement. In space perhaps a bonus for collecting an escape pod containing wanted criminal and bring said escape pod to the station. Such gameplay could also open the door for sub missions where for example a wanted criminal pleads that they are being framed and asks you to go on a mission to prove their innocence which may or may not be true. Now that I think about it there is the possibility of opening a new career path of Detective or Investigator in game.

Thoughts?
 
1) This is a problem that is so obvious to any person, but yet it persists in game for last 6 years. Basically doing crime is about making the entire game's content to be locked from you. Very fun, much engaging gameplay, thank you /s. Cause we're not allowed to have fun here. In normal game one would expect for crime to be part of gameplay loop. So if you get the crime status like wanted - you can get access to new option INSTEAD of locking you from ENTIRETY of gameplay around missions system. It begs the question - is that just stupid or lazy? Why was it so hard to just separate ILLEGAL missions from all other missions when you are in a wanted status? So if I am wanted, just give me ability to take ILLEGAL missions. Very simple as I (as a player) would never be insulted by WANTED status and would know that I have NEW GAMEPLAY options. I would know that I can at least do some missions with contacts who are totally fine with me being wanted. So.. was that stupid or lazy or both?

2) Not sure what that mean, but seems like it's working right now just the way you described it?

3) Your idea is good and all that, but unfortunately it's not new. The very same concept with all same points been proposed in last 10 years over dozens of times. If there is one thing I have learned by that time, is that they won't do a thing to missions because of either stupid or lazy or both. Really sad, but that's what suggestion forum is all about for last 6 years. Pretending to gather feedback while ignoring it. Check out last time they ever watched this part of forum.

There was a time when Sandro Sammarco (lead game designer who was responsible for the core of the game from the kickstarter) was actually trying to engage with community and bring balance to the game occasionally, but that time is long gone and he has left the game. Last major balance overhaul was 6 years ago. Let that sink in. And don't expect anything to change. Stupid, lasy, both? No one knows.

I know for sure that majority of problems of this game are not even FDev fault. It was community effort.
 
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Every criminal offence I’ve committed in the game was unintentional and every time I had to travel out far away from the system offence occurred in to be able to pay the fine and or bounty. Which doesn’t make sense to me. I can understand a need to prevent some players from breaking the game by being a nuisance but for many of us, especially new players, we accidentally commit minor infractions and it shouldn’t be a drawn out complicated process to clear up the fine.
 
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