So just to clarify, we have 2 broad types of "settlements" within the game-the persistent ones we can always see from our navigation screens, & the procedural generated ones that either turn up within Points of Interest, or are the subject of a mission. The latter type helps to add a great deal to the variety of the game, but there are several key ways in which I feel they can be improved going forward.
1. Persistence: At present, a Procedural Generated "settlement" will disappear if you change instance.....or if you get too far away from them. Something that doesn't help with immersion. So I'd really like to see them increase the persistence of these structures. Obviously they can't be permanent like the Persistent Settlements, but these structures should remain persistent at least until the commander who discovered them leaves that system. This is doubly true of the structures attached to Missions. They should be persistent from either the point of the system scan, or at least the moment the "Search Zone" first appears on the navigation panel. After that, the structure cannot move or change until the player leaves the system.
2. Size: At the moment, almost all the Procedural Generated "Settlements" are very small in size. To my mind, there is no reason why they couldn't be as large and/or as complex as almost any persistent Settlement in the game-some with multiple data points, buildings & gates.
3. Destructibility: At the moment, from what I can tell, the structures in Proc. Gen. Settlements are pretty much indestructible. I'd like to see this change down the track....this is especially true in regards to Procedural Generated Settlements connected to missions, as I'd really love to see Sabotage Missions connected to the Procedural Generated missions at some point soon.
4. Procedural Generated Structures in Space: Last, but by no means least, I really think it's high time that we saw various structures/habitations being Procedural Generated in space-things like refueling stations, listening posts, outposts & pirate bases-to name a few-& have missions attached to these structures in many cases.
Anyway, just some ideas.
Marc_Hicks.
1. Persistence: At present, a Procedural Generated "settlement" will disappear if you change instance.....or if you get too far away from them. Something that doesn't help with immersion. So I'd really like to see them increase the persistence of these structures. Obviously they can't be permanent like the Persistent Settlements, but these structures should remain persistent at least until the commander who discovered them leaves that system. This is doubly true of the structures attached to Missions. They should be persistent from either the point of the system scan, or at least the moment the "Search Zone" first appears on the navigation panel. After that, the structure cannot move or change until the player leaves the system.
2. Size: At the moment, almost all the Procedural Generated "Settlements" are very small in size. To my mind, there is no reason why they couldn't be as large and/or as complex as almost any persistent Settlement in the game-some with multiple data points, buildings & gates.
3. Destructibility: At the moment, from what I can tell, the structures in Proc. Gen. Settlements are pretty much indestructible. I'd like to see this change down the track....this is especially true in regards to Procedural Generated Settlements connected to missions, as I'd really love to see Sabotage Missions connected to the Procedural Generated missions at some point soon.
4. Procedural Generated Structures in Space: Last, but by no means least, I really think it's high time that we saw various structures/habitations being Procedural Generated in space-things like refueling stations, listening posts, outposts & pirate bases-to name a few-& have missions attached to these structures in many cases.
Anyway, just some ideas.
Marc_Hicks.