IN-GAME / IN-SHIP COMMANDER'S MANUAL
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I very often come across cmdrs on the forums that seem to be unaware of fundamental game mechanics and game background story... and they are not at all always new players.
I have come to wonder why there is no such manual viewable via our HUD in a way similar to the full-screen Powerplay screen, Engineers screen and Galnet news screen.
Of course this is a game in development, but that is not an argument not to have such a manual that always reflects the current state of the game and that is updated when needed. With an always online game like Elite this is easier to achieve than ever before.
We had a static paper manual for the prequel games and of course that would not be practical for ED as the game is under development and still changes all the time.
An in-ship updatable manual would however be not a problem at all. It would be a great convenience for all.
It would be great to have an in-game source for this kind of information.
This in-ship manual should be worded in a way that is consistent for the game universe.
It should never refer to Elite as a game.
It should for example not talk about PC requirements and stuff like that.
It should address the commander as a commander in the Elite universe, and never as a player of a game.
WHAT THE MANUAL SHOULD CONTAIN:
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* Fluff, elite universe timeline
* Game mechanics with for example chapters about:
-- navigation and flight
-- uss, res, poi
-- combat,
-- shipyard,
-- trading,
-- mining,
-- crime system,
-- bounty hunting
-- powerplay,
-- ship interdiction,
-- engineers etc.
* Overview of all ships in the game
* Overview of all ship modules in the game
* Overview of all weapons in the game
* Overview of all commodities (what they are, where they can be bought; high tech, industrial, military etc.)
* List of abbreviations and terminology used by commanders like for example USS, HazRes, Loop of shame, 7 second rule etc.
In this manual all kinds of practical tips could be given like the 7 second rule for approaching stations in supercruise to prevent overshooting (loop of shame), or ways to approach planetary bases, or how to best handle high gravity planets in relatively light and heavy ships.
Perhaps some recommended outfittings for different situations could be given as an example.
The manual should also provide a good search function!
-----
It is of course a lot of work to create such a commander's manual at first, but when you have the baseline completed you can then simply modify and add to this core as needed when new patches or expansions get released.
This way the players will always have an up to date manual.
I think the game desperately needs such an in-ship manual. Not just for the new commanders, but also for those of us who have been playing ED since the beginning. In a game like Elite there is always new stuff we can learn.
A manual like this would increase the accessibility of the game immensely.
-----------------------------------------
I very often come across cmdrs on the forums that seem to be unaware of fundamental game mechanics and game background story... and they are not at all always new players.
I have come to wonder why there is no such manual viewable via our HUD in a way similar to the full-screen Powerplay screen, Engineers screen and Galnet news screen.
Of course this is a game in development, but that is not an argument not to have such a manual that always reflects the current state of the game and that is updated when needed. With an always online game like Elite this is easier to achieve than ever before.
We had a static paper manual for the prequel games and of course that would not be practical for ED as the game is under development and still changes all the time.
An in-ship updatable manual would however be not a problem at all. It would be a great convenience for all.
It would be great to have an in-game source for this kind of information.
This in-ship manual should be worded in a way that is consistent for the game universe.
It should never refer to Elite as a game.
It should for example not talk about PC requirements and stuff like that.
It should address the commander as a commander in the Elite universe, and never as a player of a game.
WHAT THE MANUAL SHOULD CONTAIN:
---------------------------------------------
* Fluff, elite universe timeline
* Game mechanics with for example chapters about:
-- navigation and flight
-- uss, res, poi
-- combat,
-- shipyard,
-- trading,
-- mining,
-- crime system,
-- bounty hunting
-- powerplay,
-- ship interdiction,
-- engineers etc.
* Overview of all ships in the game
* Overview of all ship modules in the game
* Overview of all weapons in the game
* Overview of all commodities (what they are, where they can be bought; high tech, industrial, military etc.)
* List of abbreviations and terminology used by commanders like for example USS, HazRes, Loop of shame, 7 second rule etc.
In this manual all kinds of practical tips could be given like the 7 second rule for approaching stations in supercruise to prevent overshooting (loop of shame), or ways to approach planetary bases, or how to best handle high gravity planets in relatively light and heavy ships.
Perhaps some recommended outfittings for different situations could be given as an example.
The manual should also provide a good search function!
-----
It is of course a lot of work to create such a commander's manual at first, but when you have the baseline completed you can then simply modify and add to this core as needed when new patches or expansions get released.
This way the players will always have an up to date manual.
I think the game desperately needs such an in-ship manual. Not just for the new commanders, but also for those of us who have been playing ED since the beginning. In a game like Elite there is always new stuff we can learn.
A manual like this would increase the accessibility of the game immensely.
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