VOLGRAND, YOU ARE CRAZY!
Ok, maybe, but please have a read to this idea. We were talking about cqc in Mobius facebook and I had an illumination.
So, what's the problem with CQC?
There are several issues with the Arena, being probably the most notable of them the lack of an ETA to start a game, and the lack of players. But why we don't have enough players? In my opinion, it is because CQC feels disconnected from the main game.
Yeah, of course you get your CQC rank displayed in your HUD... but that's all. No side effects, no effects on NPC, not even another player can see it when he scans you. So, what's the point? Although CQC is a great game mode (and I mean it, one of the funniest minigames I have ever played), the bulk of ED players want to play with the whole galaxy. To have a minigame that is simply disengaged from the galaxy is not really appealing.
Ok, you genius. Why would the galaxy care if you are a good CQC player? Huh? Man, I have better things to worry about!
Well, because we are supposed to be professional players! Ok, in real life I worry about my job and my patients (I'm a nurse), and I don't care about soccer. But if I see Leo Messi walking in the street, I will stop and say "Holy molly, it's Leo Messi!". Even when any sport will not affect your life directly -or at least no more than what you want it to affect you- most people will care about it.
Alright, you have your point. How do you expect to implement your groupies in ED?
Let's go a bit further than just groupies, shall we? Let's create a feature that both CQC and non CQC players will enjoy. The plan is very, very simple: System based leagues.
Say what now?
Easy! Every system would have his own CQC league. That would work per "seasons", in which players will be able to play CQC to increase their rank in that particular system. By raising your rank in minor systems, you are then granted access to the league in major systems. A very simple way to do that would be to accept "missions" in those systems, in a sort of community goal (but competitive one). You enlist in the CQC championship and then, per every game you win or loose, your position keeps changing and, at the end of the season, your CQC rank in this system will increase.
Once you are a professional in a minor system, you have the chance to access to major leagues. Let's say you are a brand new pilot and try to participate in the CQC league of Achenar. The automatic response: "Sorry kid, no newbies here".
But if you have a reputation in a minor system, then you are granted access. "You think you are good kid? You'll soon be proven wrong. Welcome to the Achenar Close Quarters Championship".
Ok, and how will non-CQC players enjoy this?
Because it would be a big event! When a season in the major leagues starts, a massive influx of ships would pop into the system! The demand for liquor, food, consumer goods and staff will be increased! Loads of fans will like to go there, so passenger missions from nearby systems will increase! Pirates and other scum will profit the opportunity to make a fortune, so will the bounty hunters! Crime lords are also fans of CQC, so they will pay a fortune to be transported there... by a commander willing to take the challenge!
AND EVEN MORE! A CQC player, and cheater, may try to interdict his competitors to get them out of the competition (let's say that a commander killed in game looses X points, to represent the time he needs to recover),which would force teams of players to work so their champions make it in time!
And finally you can have a decal, and a rank that really matters in game:
Commander M. Volgrand
Enterpreneur
Trailblazer.
Dangerous.
Achenar Close Quarters Champion
FDL: Make CQC matter in game, and you will get people playing it.
Ok, maybe, but please have a read to this idea. We were talking about cqc in Mobius facebook and I had an illumination.
So, what's the problem with CQC?
There are several issues with the Arena, being probably the most notable of them the lack of an ETA to start a game, and the lack of players. But why we don't have enough players? In my opinion, it is because CQC feels disconnected from the main game.
Yeah, of course you get your CQC rank displayed in your HUD... but that's all. No side effects, no effects on NPC, not even another player can see it when he scans you. So, what's the point? Although CQC is a great game mode (and I mean it, one of the funniest minigames I have ever played), the bulk of ED players want to play with the whole galaxy. To have a minigame that is simply disengaged from the galaxy is not really appealing.
Ok, you genius. Why would the galaxy care if you are a good CQC player? Huh? Man, I have better things to worry about!
Well, because we are supposed to be professional players! Ok, in real life I worry about my job and my patients (I'm a nurse), and I don't care about soccer. But if I see Leo Messi walking in the street, I will stop and say "Holy molly, it's Leo Messi!". Even when any sport will not affect your life directly -or at least no more than what you want it to affect you- most people will care about it.
Alright, you have your point. How do you expect to implement your groupies in ED?
Let's go a bit further than just groupies, shall we? Let's create a feature that both CQC and non CQC players will enjoy. The plan is very, very simple: System based leagues.
Say what now?
Easy! Every system would have his own CQC league. That would work per "seasons", in which players will be able to play CQC to increase their rank in that particular system. By raising your rank in minor systems, you are then granted access to the league in major systems. A very simple way to do that would be to accept "missions" in those systems, in a sort of community goal (but competitive one). You enlist in the CQC championship and then, per every game you win or loose, your position keeps changing and, at the end of the season, your CQC rank in this system will increase.
Once you are a professional in a minor system, you have the chance to access to major leagues. Let's say you are a brand new pilot and try to participate in the CQC league of Achenar. The automatic response: "Sorry kid, no newbies here".
But if you have a reputation in a minor system, then you are granted access. "You think you are good kid? You'll soon be proven wrong. Welcome to the Achenar Close Quarters Championship".
Ok, and how will non-CQC players enjoy this?
Because it would be a big event! When a season in the major leagues starts, a massive influx of ships would pop into the system! The demand for liquor, food, consumer goods and staff will be increased! Loads of fans will like to go there, so passenger missions from nearby systems will increase! Pirates and other scum will profit the opportunity to make a fortune, so will the bounty hunters! Crime lords are also fans of CQC, so they will pay a fortune to be transported there... by a commander willing to take the challenge!
AND EVEN MORE! A CQC player, and cheater, may try to interdict his competitors to get them out of the competition (let's say that a commander killed in game looses X points, to represent the time he needs to recover),which would force teams of players to work so their champions make it in time!
And finally you can have a decal, and a rank that really matters in game:
Commander M. Volgrand
Enterpreneur
Trailblazer.
Dangerous.
Achenar Close Quarters Champion
FDL: Make CQC matter in game, and you will get people playing it.