Its often the Details which make a Game.
This is Especially True for the Atmosphere. Because here its exactly these Details which give us an Feeling of where we are.
Now. The Suggestion itself is actually Fairly Easy.
Use some Statcalls to give the AI the Option to actually react to an Situation and thus Create an bit more Atmosphere in the Game
For example.
An Pilot Returning to an Green (Allied) Port after Battle. With an Ship thats got 70% or less Hull.
This is an very small Call for the Game. (Actually it can be done in the Client so its even more Minimal)
Have the Port Check the Condition of the Ship Docking. In Addition to its Reputation.
And Change the Message Accordingly.
In this case for example.
Landing Permission Granted. Welcome to the Station Commander. Looks like you had an Rough Battle on your way here. Why not get a Drink in the Tavern an Relax a bit.
Or for the case its an Neutral Port.
Landing Permission Granted. Your Ship looks like its been through an Hard Battle Commander. If you got some Credits. I am sure our Repair Facilities can Fix you up.
You guys did already Involve other Random Messages etc. So you are actually trying to do something here.
But so far your only going with random Stuff which is not only Repeating. But also not related and thus not dragging the Player into it
Small Stat Calls on the Players Current Condition. As well as his Stats or Setup. Can often make a Player feel Comfortable. And Drag him more into Game.
Another Example.
An Player who got an High Rank in Trade has his Rank Painted on his Ship.
"Other Pilot Random Message"
Hey Look. Its that Freelance Trader whose been making a Fortune Lately.
Or an Player Scanning for Bountys hitting an Allied Ship.
"Allied Pilot Random Message"
Woah there. Your Friendly with us aint you. Dont go hunting in our own Lines
(You might be Surprised. But quite a few Players might not Kill that Guy saying this Line even if he got a Bounty)
Another easy Stat Call.
An Station can Summarize how much an Player has Bought or Sold at the Station.
So if an Certain Threshould was hit.
You might get some Random Message at that Station from the System Security thats Guarding it.
In case of you Selling alot of Wares at that Station.
Hey Commander. You got another Delivery for us? Good Work.
Special changed message in case of having an Refinery Installed and meet the condition above
Hey Commander. You hit a Node out there? Keep up the good work.
in case of you Buying alot of Wares at that Station.
Hello Commander. You here to fill up your Cargo again? Welcome to "Variable Docks Name"
in case of Generally doing alot of Trade.
Hello Commander. You got a Deal for us again?
I am sure you get where I am going.
Alot of very small Stat Calls. Can Lead to an Tremendous Change in how NPCs and Locations are Interacting with the Player.
None of these will have all too much effect on the actual Game.
But all of them give the Player an Feeling that his Actions are Noticed and that his Presence Matters in the Universe
Give it some Tought
This is Especially True for the Atmosphere. Because here its exactly these Details which give us an Feeling of where we are.
Now. The Suggestion itself is actually Fairly Easy.
Use some Statcalls to give the AI the Option to actually react to an Situation and thus Create an bit more Atmosphere in the Game
For example.
An Pilot Returning to an Green (Allied) Port after Battle. With an Ship thats got 70% or less Hull.
This is an very small Call for the Game. (Actually it can be done in the Client so its even more Minimal)
Have the Port Check the Condition of the Ship Docking. In Addition to its Reputation.
And Change the Message Accordingly.
In this case for example.
Landing Permission Granted. Welcome to the Station Commander. Looks like you had an Rough Battle on your way here. Why not get a Drink in the Tavern an Relax a bit.
Or for the case its an Neutral Port.
Landing Permission Granted. Your Ship looks like its been through an Hard Battle Commander. If you got some Credits. I am sure our Repair Facilities can Fix you up.
You guys did already Involve other Random Messages etc. So you are actually trying to do something here.
But so far your only going with random Stuff which is not only Repeating. But also not related and thus not dragging the Player into it
Small Stat Calls on the Players Current Condition. As well as his Stats or Setup. Can often make a Player feel Comfortable. And Drag him more into Game.
Another Example.
An Player who got an High Rank in Trade has his Rank Painted on his Ship.
"Other Pilot Random Message"
Hey Look. Its that Freelance Trader whose been making a Fortune Lately.
Or an Player Scanning for Bountys hitting an Allied Ship.
"Allied Pilot Random Message"
Woah there. Your Friendly with us aint you. Dont go hunting in our own Lines
(You might be Surprised. But quite a few Players might not Kill that Guy saying this Line even if he got a Bounty)
Another easy Stat Call.
An Station can Summarize how much an Player has Bought or Sold at the Station.
So if an Certain Threshould was hit.
You might get some Random Message at that Station from the System Security thats Guarding it.
In case of you Selling alot of Wares at that Station.
Hey Commander. You got another Delivery for us? Good Work.
Special changed message in case of having an Refinery Installed and meet the condition above
Hey Commander. You hit a Node out there? Keep up the good work.
in case of you Buying alot of Wares at that Station.
Hello Commander. You here to fill up your Cargo again? Welcome to "Variable Docks Name"
in case of Generally doing alot of Trade.
Hello Commander. You got a Deal for us again?
I am sure you get where I am going.
Alot of very small Stat Calls. Can Lead to an Tremendous Change in how NPCs and Locations are Interacting with the Player.
None of these will have all too much effect on the actual Game.
But all of them give the Player an Feeling that his Actions are Noticed and that his Presence Matters in the Universe
Give it some Tought