In the interest of making ship builds a bit more interesting and giving the players a bit more freedom, I was thinking a cool thing to add would be an internal component that converts an internal component bay into two, smaller internal components.
The specific formula I was thinking of would be CURRENT_CLASS - 2. The idea is that you lose part of the space of the internal to the adapter hardware that handles all the power feeds and such.
For example:
An adapter installed into a class 8 internal space would provide space for two class 6 internals.
An adapter installed into a class 7 internal space would provide space for two class 5 internals.
An adapter installed into a class 6 internal space would provide space for two class 4 internals.
And so on, down to the class 3 internals which provide space for two class 1 internals.
Why not CURRENT_CLASS - 1? Well, if you think of this in terms of basic cargo internals, if you had a class 7 internal that was converted to two class 6 internals, you would end up with equivalent cargo space (128 capacity splits into two 64 capacities). This would suggest there was no overhead to installing the internal adapter. So CURRENT_CLASS - 2 seems balanced. The existence of "adapter overhead" lends to the idea that the needed space exists and can be utilized in this manner.
Of course, the only point of doing this would be to give the players greater freedom in their loadouts, which has the potential to be less balanced. For example, lets say I wanted to plug in a class 5 collector drone interface and a class 5 prospector drone interface, I could now do so with just a single class 7 internal adapter which previously only could have had one or the other. (You could potentially launch 6 drones in the space that formerly could only launch 4, but this is somewhat balanced because a class 7 component has greater range and more efficient power draw.) You could do whatever you want with those internals, so the possibilities are as endless as those provided. (Although, presumably you won't be able to install internal adapters into other internal adapters because converting a class 8 internal into sixteen class 2 internals may introduce significant technical issues in terms of GUI and database bloat).
Overall, the choice to install an adapter basically gives your ship greater versatility at the cost of the potency of using a dedicated thing in that slot instead. Additional balancing costs could be added, such as having the adapters require additional power and have a weight.
The specific formula I was thinking of would be CURRENT_CLASS - 2. The idea is that you lose part of the space of the internal to the adapter hardware that handles all the power feeds and such.
For example:
An adapter installed into a class 8 internal space would provide space for two class 6 internals.
An adapter installed into a class 7 internal space would provide space for two class 5 internals.
An adapter installed into a class 6 internal space would provide space for two class 4 internals.
And so on, down to the class 3 internals which provide space for two class 1 internals.
Why not CURRENT_CLASS - 1? Well, if you think of this in terms of basic cargo internals, if you had a class 7 internal that was converted to two class 6 internals, you would end up with equivalent cargo space (128 capacity splits into two 64 capacities). This would suggest there was no overhead to installing the internal adapter. So CURRENT_CLASS - 2 seems balanced. The existence of "adapter overhead" lends to the idea that the needed space exists and can be utilized in this manner.
Of course, the only point of doing this would be to give the players greater freedom in their loadouts, which has the potential to be less balanced. For example, lets say I wanted to plug in a class 5 collector drone interface and a class 5 prospector drone interface, I could now do so with just a single class 7 internal adapter which previously only could have had one or the other. (You could potentially launch 6 drones in the space that formerly could only launch 4, but this is somewhat balanced because a class 7 component has greater range and more efficient power draw.) You could do whatever you want with those internals, so the possibilities are as endless as those provided. (Although, presumably you won't be able to install internal adapters into other internal adapters because converting a class 8 internal into sixteen class 2 internals may introduce significant technical issues in terms of GUI and database bloat).
Overall, the choice to install an adapter basically gives your ship greater versatility at the cost of the potency of using a dedicated thing in that slot instead. Additional balancing costs could be added, such as having the adapters require additional power and have a weight.
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