[Suggestion] Internals division

Hello hello !
Something that has been brought a lot and is more and more needed is the Internal module division.
Each great update adds its internals for players to play with, but the more modules are added, the less versatility the player are allowed.
The fighter doesn't fill the SRV role, the passengers can't transport cargo under their seats...

This is especially a problem in bigger ships like the Cutter which doesn't have any small modules so you end up putting something like an ADS (C1) into the smallest slot, which is C4, what a waste of space ! I wish I could at least divide that into two and get both the ADS and DSS.

An other exemple, now that the limpets are almost necessary with the engineers you end up losing one more slot. Same with the SRV, now don't get me wrong, I love new content, but I'd love even more being able to fit a single multipurpose instead of having 7 specialised ships... Forcing me to come back to base everytime I wish to do something and costing me hundreds of millions...

Using the Vehicle hangar bay interface is the best I've got as far as implementation goes...
 
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This is suggested by someone at least once a week - literally at least once a week.

Its not going to happen - the partitioning forces players to make decisions, which is fundamental to gameplay.
 
And yet it should happen, it's silly that you have a room the size of a swimming pool but can't fit two scanners in there.
 
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