Hi All,
I did some searches for a topic on this type of weapon and I came up blank, granted I didn't look THAT hard. I really think we need a way to temporarily disable power to other ships modules, and I feel like Ion weapons would be a an excellent fit. Basically I would like something akin to what FTL has an Ion Cannon, being able to shoot a blob of energy, similar to a plasma accelerator, that instead of doing module damage would instead disable them for a small amount of time. I feel like these weapons would take a mass amount of energy, and their reload would drain heavily into the weapons capacitor, as well as quite a bit of heat. These type of weapons could be really effective for disabling drives to prevent jump, or to disable that point defense that is shooting all your limpets immediately.
There could also be ion lasers that maybe instead of disabling the module for a time after the burst, you could focus the module in question to disable it, so long as you had the accuracy and power to support the beam.
Ion Missles/Mines could knock out sub systems in a radius from the blast, for a given amount of time, and have the awesome sound effect of Jengo Fett's ship https://www.youtube.com/watch?v=33SrgAn7hao though not destructive.
I'm also thinking that shields would properly defend you against such attacks, making them only useful if the shields were offline. Maybe you could even have modules, that had Ion resistance that would make ion weapons not as potent toward them (meaning the time the module is disabled is less), or that they would not lose their charge when they came back online (your shields being disabled via ions while charging would not constitute them starting over from the beginning).
I don't know too much about the science behind such a thing, but I feel like the disable mentality of something could lead to some interesting encounters, that wouldn't cost commanders repairs afterward.
Anyone else have any ideas to expand upon this idea?
-CMDR Aeos
I did some searches for a topic on this type of weapon and I came up blank, granted I didn't look THAT hard. I really think we need a way to temporarily disable power to other ships modules, and I feel like Ion weapons would be a an excellent fit. Basically I would like something akin to what FTL has an Ion Cannon, being able to shoot a blob of energy, similar to a plasma accelerator, that instead of doing module damage would instead disable them for a small amount of time. I feel like these weapons would take a mass amount of energy, and their reload would drain heavily into the weapons capacitor, as well as quite a bit of heat. These type of weapons could be really effective for disabling drives to prevent jump, or to disable that point defense that is shooting all your limpets immediately.
There could also be ion lasers that maybe instead of disabling the module for a time after the burst, you could focus the module in question to disable it, so long as you had the accuracy and power to support the beam.
Ion Missles/Mines could knock out sub systems in a radius from the blast, for a given amount of time, and have the awesome sound effect of Jengo Fett's ship https://www.youtube.com/watch?v=33SrgAn7hao though not destructive.
I'm also thinking that shields would properly defend you against such attacks, making them only useful if the shields were offline. Maybe you could even have modules, that had Ion resistance that would make ion weapons not as potent toward them (meaning the time the module is disabled is less), or that they would not lose their charge when they came back online (your shields being disabled via ions while charging would not constitute them starting over from the beginning).
I don't know too much about the science behind such a thing, but I feel like the disable mentality of something could lead to some interesting encounters, that wouldn't cost commanders repairs afterward.
Anyone else have any ideas to expand upon this idea?
-CMDR Aeos
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