[Suggestion] Less material grind - Materials for sale

I was rubbing my hands with glee, just a couple of material grinding sessions, then off again into the void...

4 hours later

Now I am really        ** off, 4 hours wasted, running in circles, looking for rare materials.
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Sorry FDevs, I love this game, I love exploration, but a wasted evening WILL stop me playing this game, so...
you guys need to get together and sort this out, this is NOT fun, ok the first hour maybe, but it really does become
tedious and frustrating to the point I have now closed the game and am here on the forums whining...the horror?

So, a couple of suggestions:

1, Make the rarest materials a commodity you can buy in stations, I don't car how much they are, I will buy them.

or

2, Make certain materials a sure find on certain moons, let's face it, now it's just a random scrabble of mostly rubbish.

or

3, More metallic outcrops with more variety drops, and more metallic asteroids.
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Ok rant over, but I am NOT looking forward to playing, even though I must go ingame and start grinding again.
I guess if I don't get what I am looking for, I'll be putting the game down until something is done to make the game better.
 
Inner most moon of a gas-giant tends to have metallic materials. It's not 100% random.

Also, go kill barnacles. They give you what you need, there is a great post with the locations and dropped mats, too.
 
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On another topic, I have proposed to add a very rare materials or artifacts (bones, items of other civilizations). Add a tab next to the tab "materials" and the simplest objects on the planet. It implemented a very simple, and you can expand the gameplay.


Maybe it will be updated 2.1 "looting"
 
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