[suggestion] less punitive death & rebay

I am French, I use a translator, I hope the translation is good.

I pondered the question due to many complaints to exploration and lost Rebay who are not careful can ruin our enjoyment of the game [sad]

I quickly realized that this issue was thorny, what ideal system?

how to be as fair as possible, death must be punitive but not too much so as not to break the pleasure of playing [blah]

and a multiplayer game that is even more difficult to find an answer adapt, I think notemment the player who is the pleasure in killing the weak repeatedly :mad:

I give some ideas, suggestions, but nothing fixed, this might not please everyone, it is a matter of debate, and a lot of headline mmorpg these are addressed this thorny issue.

until then, the best solution seems to me to be the reappearance in phantom , of course on a game like this it would be rather in hologram form, with the possibility of continued to operate but can not attack, or use the FSD interract, why?

several things , first of all in a big multiplayer war , one can while being disqualified because death observed the turn that takes the battle ( victory or defeat? )

Another point , when we take life or boud a while it can be put away from the fight, in order to re-engage quickly and so quickly renew the pleasure of playing .


in this type of game , such as the point of return to life could be the navigation beacons or the main star of the system in which it is , or another adjacent system for example.

issue of exploration data and inventory ? it falls into space just like in many mmorpg Returning to her body , in this type of game that may identify any in a space station with a new special tab ( recovered goods )

issue of players break candy .. that's a problem, I know of no ideal solution.

there is a system , most people die more time to return to life possiblility increases. boring, but it is not necessarily the most anti-gambling who suffer the consequence on the contrary.

for example more player character is killed and the more it goes something .. but what? a decline in the local reputation for instance, I do not know.

in terms of redemption blow, it should be based on our credit capacity in bank stock , not the value of our ship, but I may be wrong on this, did I forget something? an identical percentage for all 10% not from the ship but the value of our credit reserve?

it will not , you die with diamonback , you have 200 million in bank it cost you 30 million his return is not very fair [hotas] it will have an advantage, it's not because you're rich you can do anything with a diamonback :cool:

or 10 % of the value of the ship but not beyond 10-20-30 or 90 % of our total credit in the bank . like that whatever happens you can always buy it back. ruined but not to the street either.

I do not know what is only suggestion :rolleyes:
 
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