Well, I come from esports, I played Enemy territory in ESL and I play Starcraft II league over years now. I want to give some suggestions or some points to discuss to make CQC a better esport game with competitive game play. Here we go:
There are more possibilities for the long term, but these might be difficult to balance. It could be an option to offer asymmetric games, one strong big ship vs. 3 small fighters. Maybe you know the game Evolve (if not check it out), where 4 hunters play vs. a giant monster (the monster will be played by a human player itself). There could be modes where each team has a freighter to defend, and the other team has to get cargo of the fighter. There could be hollow planets where you fly through tunnels (like in the great old game Descent, or mountain chains where you have to boost through the canyons with aqueducts and bridges and ruins.
CQC yould be also added into the main game. Maybe there could be CQC arenas. The players has to fly into such a system and can subscribe to a match and join the arena.
- Lobby with chat
While waiting for players and match beginning there should be "global chat" where players can talk with each other.
- mode with no XP based advantages
When at comes to eSport or competitive games you need equal conditions for all players at game start. You need a fair status quo for all players anyway they played 1 hour or 100 yours. In-game items with advantages like these rings you fly through are okay as along as they are reachable in same time and distance from any after at the moment the game starts. Or disable these things aswell.
No XP advantages leads to the following:
- all ships and item available from the beginning
All players should have access to all fighters and all modules form the beginning. No advantage for anyone. There should be all things available like:
[*=1]shield bank cells
[*=1]heat sinks
[*=1]chaff
Of course there will be a meta game play with the time. In best case this would be a build with all these things, scb, heat sinks and chaff so a good player has to manage all these things. In worst case this would be a full commitment to one simple technique - this has be be rebalanced then.
This way CQC would be a skill based game where the human factor makes the difference and not the gear.
- creation of own matches
This one is very important. It should be possible to create private matches. E.g. for guild wars or scrims. If a group of players wants to fight against another group of players it should be possible to arrange! I would also like to load a map for me alone to explore and learn the map before I plunge into the fight.
- new game mode: Last Man (Team) Standing
For clan wars, cups and league games there should be a game mode like "last man standing". Nobody respawns, the match will be played until one team is completely dead. This could be played 3 or 5 times ("best of 3" or "best of 5").
- more game modes with different player counts
Especially in private game there should be team sizes possible for
[*=1]1on1
[*=1]2on2
[*=1]3on3
[*=1]4on4
In public matches with random players the player count could be reduced. A game could start in 3on3 or 2on2 mode if there are not enough players.
- longer rounds
On public games the ration between matchmaking is not very good. You wait a long time to prepare a match and then the match itself is very short. On public matches I don't care who wins the match I just want to have some arcade fun. The ratio between waiting and playing times spoils the fun. In private matches the match time could adjustable.
There are more possibilities for the long term, but these might be difficult to balance. It could be an option to offer asymmetric games, one strong big ship vs. 3 small fighters. Maybe you know the game Evolve (if not check it out), where 4 hunters play vs. a giant monster (the monster will be played by a human player itself). There could be modes where each team has a freighter to defend, and the other team has to get cargo of the fighter. There could be hollow planets where you fly through tunnels (like in the great old game Descent, or mountain chains where you have to boost through the canyons with aqueducts and bridges and ruins.
CQC yould be also added into the main game. Maybe there could be CQC arenas. The players has to fly into such a system and can subscribe to a match and join the arena.
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