I for one am dismayed at the thought of the 5.1 million credit loss every time I switch out muh Clipper A7 shield (and at times more modules ) for a lighter one to reduce the number of jumps between CG's etc.
Then I realized the game mechanic for module storage already exists - outfitting rebuy. All it needs is a swat with the programming stick in exactly the same way Asteroid status was.
In terms of required programming , however the asteroid database was changed to make it non instanced should be applicable to outfitting rebuy.
Sell a module , take the 10% hit , return to the station some time later and rebuy it at the refund price , problem solved. You still take the loss on the chin if you never return to the station and swap back. And you only have yourself to blame if you forget which station you sold module X at.
Then I realized the game mechanic for module storage already exists - outfitting rebuy. All it needs is a swat with the programming stick in exactly the same way Asteroid status was.
In terms of required programming , however the asteroid database was changed to make it non instanced should be applicable to outfitting rebuy.
Sell a module , take the 10% hit , return to the station some time later and rebuy it at the refund price , problem solved. You still take the loss on the chin if you never return to the station and swap back. And you only have yourself to blame if you forget which station you sold module X at.