Suggestion: Micro-warp

I wonder if Frontier has thought much about micro-warping?

What I'm talking about is a mechanic that allows you to perform small jumps within a system. For example, perhaps it could get you within 10,000 LS of a destination, so for those incredibly long super-cruise journeys, you could micro-warp most of the way there.

Anyone else have thoughts on this?
 
Another approcah could be to choose the target star in multi star systems (assuming you have that data) before jumping in, or a micro jump as you suggest only locking onto stellar bodies.
 
no, it would destroy the tech lore of the game!
the old fsd wich is still used by capital ships and stations can jump on a exact location and can warp any mass.
the new one what we use on our ships can only take you to the object with the most mass in a system
 
I wonder if Frontier has thought much about micro-warping?

What I'm talking about is a mechanic that allows you to perform small jumps within a system. For example, perhaps it could get you within 10,000 LS of a destination, so for those incredibly long super-cruise journeys, you could micro-warp most of the way there.

Anyone else have thoughts on this?


This kind of thing has been mentioned in various form before and the thing is that it removes yur chance of interdiction, USS, thargoids and stuffs.
 
Dear developers!
Once again players are asked to add in to the game the "in-system jumps", is it really goes against the core mechanics of the game, or it's too difficult to implement?
It seems that neither one of them, you just love to mock players, that's all. Otherwise just not going to mind, because request about "in-system jumps" was sounded by the first man who flew to Hutton Orbital.

I think that because of this the game becomes too easy?
You can complicate the task:
- let the players themselves decide in which system, they want make an "in-system jumps": in game already is a "navigation buoys", let a players buy them and "release" in the vicinity of the star (energy source for the operation of the navigation beacon).
Dimensions of a "navigation buoy" approximately equal to the dimensions of a fighter, and could be launched from a fighter hangar. "Navigation beacon" released in the distance from the star - can not work due to the lack of energy.
Alternative:
- to the "navigation beacon" after launch in a "normal space", can be giving an energy for one hour: this would make the opportunity to a quick gathering of ships at any point in the system (excluding the areas with a "gravity lock" - Beware of the Trolls). :D
 
Dear developers!
Once again players are asked to add in to the game the "in-system jumps"...

Some players, a tiny fraction of all those otherwise happily playing and enjoying things as they are, many of which have no interest in reading this forum. Please don't assume to speak for the majority with such an entitled tone. Thanks.
 
You're welcome!
Just in contrast to those who "happily playing and enjoying things as they are", I DO have interest to read this forum, and it just so happened that I noticed that this app sounds quite often.
Please don't assume to speak for the majority with such an entitled tone
Even in thoughts, I haven't tried to elevate my argumentations in the category of "DOGMA".
I just once again agreed with players who are also "happily playing and enjoying things as they are", but not against to make some adjustments in this interesting game, to make it even more interesting.
I just agreed with the author of this post (and all those who suggested something similar in the past), because I also believe, that the game would have a benefit from such changes.
 
The only reason that this subject shows up so often is because some self-entitled sorts haven't figured out how to use the search function BEFORE they post the same lame- idea for the umpteenth time.

The answer was, and always shall be NO on micro-jumps, hypergates, bot pilots, etc.

Get over yourselves....
 
I don't mind an interactive sort of "faster" travel. My Overspeed, or someone elses Overdrive ideas have been popular because they both offer risk/reward.

Traveling 300,000ls is currently quite dull. I do hope that add more to do soon.

But no, to skipping it entirely.
 
This kind of thing has been mentioned in various form before and the thing is that it removes yur chance of interdiction, USS, thargoids and stuffs.

The problem is that the system as it is now means players in open only need to hang around the nav beacon to pop newbies for kicks. We end up with a system like Eve Online with gate camping, in this case, nav beacon camping. If we could choose which body to jump to, systems with multiple suns would have to have several camping sites since there would be several possible entry points.

Before anyone says:
As far as "Elite Lore" goes, we had time compression in the original games so we could travel several hundred thousand LS in a few seconds if we wanted to. Spending an hour or more in SC to get to a specific station doesn't make the game fun at all, it makes it tedious.

Personally, I'd say a Micro Warp is a better idea, allow us to Micro Warp to the other sun so we can start our SC trip from there instead.
 
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This kind of thing has been mentioned in various form before and the thing is that it removes yur chance of interdiction, USS, thargoids and stuffs.

Not with a mechanic to prevent it.

I like this but I think it should warp you a random distance between 50.000 - 70.000 LS, it should have a great heat generation and energy consumption, it also should use synthesis.
 
It has been mentioned many times, but it is still something worth considering. You could have a minimum distance of, say 150kls, so the vast majority of travel would remain the same but the really dull waiting for 5 minutes to and hour and a half could be eradicated. It would trivialize the Hutton run, but that's sacrifice I'd be willing to make (or you could add an exception to that system because of handwavium interference).
 
I wonder if Frontier has thought much about micro-warping?

What I'm talking about is a mechanic that allows you to perform small jumps within a system. For example, perhaps it could get you within 10,000 LS of a destination, so for those incredibly long super-cruise journeys, you could micro-warp most of the way there.

Anyone else have thoughts on this?

FD is not a fan of this.
They stated as much on several occasion.
I wouldn't want this either.

What I would like is the ability to do mini jumps to other stars in a system.
There could be rules and limitations for this.
We might only be able to jump to stars of a certain mass in relation to their distance from the main star, and we might only be able to jump to stars that are within a certain distance range: They cannot be too far away or too close.
It might cost a lot of fuel to do these mini jumps... for some kind of technical reason.
We might need to buy an extra upgrade for our FSD to do these jumps.
There might be a chance to do damage to your systems while doing these in system jumps.
 
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It has been mentioned many times, but it is still something worth considering. You could have a minimum distance of, say 150kls, so the vast majority of travel would remain the same but the really dull waiting for 5 minutes to and hour and a half could be eradicated. It would trivialize the Hutton run, but that's sacrifice I'd be willing to make (or you could add an exception to that system because of handwavium interference).
Some systems could have a ban on MW drives. If you remember the Military drives from the original Elite, you'd know that they had really bad emissions but performed a lot better. Call it a military drive so it can use a military slot as well as a standard one. The drawback is that some systems may ban it's use due to emission laws and an interference signal is broadcast to disrupt the drive so it can't be used there. That means the Hutton run can still be the same old long tedious slog it always has been. I heard one of my group members go the Hutton Mug. After he said how long it took, I realise the significance of the reward being a mug.
 
It could be nice. I don't know how many time I dumped a mission because they changed and said drop us off on another station, than Boom 400+ k Ls.... No thanks, and since I can't sell them as slaves I ended up throw them out and pay the fine.... It can be balanced like it's a different kinds of fsd what capable to do micro jump but have shorter hyperspace range and less fuel efficient.
 
Micro-warp modules, just like in Eve Online.

We already have jet boosting, I don't see micro warp happening.

Basically you want to escape any kind of player combat, right?

Ok, how about this.

You get your micro warp module, and we get something to disable it. We should be able to counter your micro-warp get out of jail free module. You cannot have an unbalanced capability without a counter.
 
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Micro-warp modules, just like in Eve Online.

We already have jet boosting, I don't see micro warp happening.

Basically you want to escape any kind of player combat, right?

Ok, how about this.

You get your micro warp module, and we get something to disable it. We should be able to counter your micro-warp get out of jail free module. You cannot have an unbalanced capability without a counter.

I'm not sure where this is coming from. This has nothing to do with PvP, Eve Online, or a failure to looking at the system map in advance.

My original post was on the subject of inner-system jumping of some sort, to remove the long 30-minute durations travelling from one location to another in a very large system. In such a scenario, there are NO interdictions until you slow down to your destination, and you are not likely to drop out of warp for some random SS. You are literally full-throttle, making a sandwich and doing your laundry while your ship travels 500,000 LS or whatever. I think Frontier could do better to eliminate these unnecessary time sinks and keep the pace flowing.
 

Lestat

Banned
It could be nice. I don't know how many time I dumped a mission because they changed and said drop us off on another station, than Boom 400+ k Ls.... No thanks,
Well you are forced to choice. If it was a mission that you could make 400k credits. Is the distance worth it to you? If not drop the mission. Mission should not be cut and paste. Sometimes you have to choice.

I'm not sure where this is coming from. This has nothing to do with PvP, Eve Online, or a failure to looking at the system map in advance.
Thing we have to do is learn from Other games like Eve and Pvp type game and their exploits besides asking for a easy mode. If you want to make a idea you have to find way to counter all of the issues people currently have. We also have to account players that like to fly 300k ly like the Thousands of people who are part of The hutton orbital truckers. I know you are so focus on easy mode your not worried about others.

My original post was on the subject of inner-system jumping of some sort, to remove the long 30-minute durations travelling from one location to another in a very large system. In such a scenario, there are NO interdictions until you slow down to your destination, and you are not likely to drop out of warp for some random SS. You are literally full-throttle, making a sandwich and doing your laundry while your ship travels 500,000 LS or whatever. I think Frontier could do better to eliminate these unnecessary time sinks and keep the pace flowing.
So you want to eliminate Pirates also? To me that what it sounds like. If I between the two area or getting ready to attack you and Poof you use warp and you are at the other side of the system.

Here a better idea for you. Before you accept a mission. Use what in front of you. There a Galaxy map feature to buy system data. If you can't get the system data. Don't accept the mission. Easy fix. If your mission switch to a new location. Look it up look at galaxy map. If the info not there. Go the nearest station and buy the data.

If it a long distance you have a choice. Distance + Credits = Is it worth it to you. If not then drop the mission.
 
Well you are forced to choice. If it was a mission that you could make 400k credits. Is the distance worth it to you? If not drop the mission. Mission should not be cut and paste. Sometimes you have to choice.

Thing we have to do is learn from Other games like Eve and Pvp type game and their exploits besides asking for a easy mode. If you want to make a idea you have to find way to counter all of the issues people currently have. We also have to account players that like to fly 300k ly like the Thousands of people who are part of The hutton orbital truckers. I know you are so focus on easy mode your not worried about others.

So you want to eliminate Pirates also? To me that what it sounds like. If I between the two area or getting ready to attack you and Poof you use warp and you are at the other side of the system.

Here a better idea for you. Before you accept a mission. Use what in front of you. There a Galaxy map feature to buy system data. If you can't get the system data. Don't accept the mission. Easy fix. If your mission switch to a new location. Look it up look at galaxy map. If the info not there. Go the nearest station and buy the data.

If it a long distance you have a choice. Distance + Credits = Is it worth it to you. If not then drop the mission.

I swear some people don't read.

Who said anything about avoiding combat and piracy? Not me. Who said anything about easy mode? Not me. These are both a methodology (ie: "poof you use warp") and insult (ie: "you're so focused on easy mode") that you simply made up, thank you very much. BTW, doing this does not make you an intelligent debater; quite the opposite.

One the flip side, if you enjoy a 400,000 LS travel in supercruise, then knock yourself out. However if Frontier decides to implement a micro-warp mechanic (and there are tons of ways to do so), I'd happily utilize it to avoid boring, unnecessary time-sinks.
 
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