So after we saw the CGQ assets that are going to be imported into Elite: Dangerous-particularly the Military Station-it got me thinking that we will have Military Outposts, Military Stations (albeit initially only in visual form) and Military Settlements after 2.2.
So I was also thinking, is this then part of the plan they have for the overhaul of the military component of the game?
My hope is that *all* military assets will be off-limits to commanders who lack the rank in the appropriate military. Outposts would be available to those of the lowest rank, Stations would be available to those of up to the Middle Ranks, and Settlements would be available to those of the highest ranks.
These assets would have the regular facilities, but missions would be military only (i.e. the only "Faction" would be the appropriate Military......and probably the Dominant Civilian Faction), & any commodities would be of a military variety (weapons, armour, land-mines, high explosives, fuel etc).
These assets would also have outfitting for Modules not available outside of the military-off the shelf Module Upgrades that can only be accessed as a benefit of military rank. Ultimately they would also contain varieties of ships unavailable to civilians (outside of those already only available to those with military rank). It would also be nice if these assets could sometimes be home to Engineers with a particular military bent.
Anyway, what do you guys think? Do you think the shift of Military bases to the main game is part of the larger game-plan, in relation to the military game.....or am I just reading too much into it?
So I was also thinking, is this then part of the plan they have for the overhaul of the military component of the game?
My hope is that *all* military assets will be off-limits to commanders who lack the rank in the appropriate military. Outposts would be available to those of the lowest rank, Stations would be available to those of up to the Middle Ranks, and Settlements would be available to those of the highest ranks.
These assets would have the regular facilities, but missions would be military only (i.e. the only "Faction" would be the appropriate Military......and probably the Dominant Civilian Faction), & any commodities would be of a military variety (weapons, armour, land-mines, high explosives, fuel etc).
These assets would also have outfitting for Modules not available outside of the military-off the shelf Module Upgrades that can only be accessed as a benefit of military rank. Ultimately they would also contain varieties of ships unavailable to civilians (outside of those already only available to those with military rank). It would also be nice if these assets could sometimes be home to Engineers with a particular military bent.
Anyway, what do you guys think? Do you think the shift of Military bases to the main game is part of the larger game-plan, in relation to the military game.....or am I just reading too much into it?