Suggestion - Mission Board/Passenger Lounge - ++System-wide, --Station-wide

I find it annoying when I'm in a station and looking to pick up missions/passenger charters for a particular faction, only to find less than a handful of missions available. Presently, as it is, I could fly to another station and try to pick up missions from that station's mission board as well, but I could potentially find zero missions after making such a hop.

I find it odd that since interplanetary communication is not hindered by distance, intra-system stations cannot share information with one-another with respect to mission boards and passenger lounges, especially since we are able to instantly receive DM's from would-be pirates and bounty hunters light-seconds away in super-cruise.

I would like to see the following change made: All stations within a system make use of the same mission board/passenger lounge. A commander docked at Station/Settlement A could visit the mission board/passenger lounge, and see missions not just from that station, but from all the stations in the system. Not only could they see them, but they could also accept them. The caveat being that if a mission from Station B is accepted while the commander is docked at Station A, they would have to fly to Station B to pick up the necessary passenger/commodities, if applicable. If it's a salvage mission or a combat mission, then there'd be no need to fly to Station A, but they would need to fly to Station A to turn the mission in upon completion.

Addendum:

I'd also like to see a feature added where one can go to the mission board and advertise intent. For example, a commander picks up 3 missions going from System A to System B, but their cargo hold is only half full. They could use the mission board to advertise that they are headed out to System B and are for hire (with the added possibility of being able to specify intent if desired. Cargo running, passenger charter, mining, bounty hunting, etc), the length that the ad stays on the board depends on the amount of money the commander spends. Then, as they wait, they'd get incoming messages with job offers in Station B, with the option to then accept or reject at their discretion.
 
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Good idea making it system-wide (for the same faction only!), but then why have more than 1 starport per system? Smaller, seedier, starports should offer missions that can't be found at other stations in the same system so I have a reason to go to them, rather than just the one closest to the primary star.

It would also not make sense for the passenger lounge, since my understanding is that the passenger is actually physically located at that station, so can't practically be in multiple locations at once.
 
Good idea making it system-wide (for the same faction only!), but then why have more than 1 starport per system? Smaller, seedier, starports should offer missions that can't be found at other stations in the same system so I have a reason to go to them, rather than just the one closest to the primary star.

It would also not make sense for the passenger lounge, since my understanding is that the passenger is actually physically located at that station, so can't practically be in multiple locations at once.

No, not for the same faction only; for all factions in a system.

Why have more than one starport per system? To continue facilitating multiple economies in a system. In a system where stations provide Agriculture and Industrial economies for example, the commodities would continue to remain station specific. If you're trying to source a commodity for a mission, you'd still have to travel to a starport/settlement that provides that commodity.

I see what you're saying about the passenger lounge. The suggestion I'm proposing factors this in by allowing the various passenger lounges from all intra-system stations/settlements to communicate with one another. Station A would have their own lounge, for example, as well as be aware of the passenger needs of Station B, C, D and so on. A commander docked at station A could accept the contract for a passenger charter at station B, but would have to first fly to station B to pick them up.
 
I sort of like the idea, thinking of a tabbed mission panel with each outpost or station having a tab.

The mission board could take a long time to load. Imagine a system with 5 orbital stations and 5 planet-side ports. That's 10 markets and 10 mission boards with say 10 factions each. Lots of missions to create and then transmit.

FD already restricts the number of missions visible for performance reasons.

Also, why not extend it to seeing all missions within one jump the ship is capable of making so players can get the best ones with less effort?
 
Alternatively, a menu, where you can see what stations in the system have missions of what type and such, but to get detailed information/and take it you'd need to actually go there?
 
And another site where all this is possible, as i have more than 1 computer & screens i could win much time and do more missions.
I use a second pc for the trading database and find out about stations & solar systems before i take a mission & regret it later.
An old pc with linux on it and firefox browser, used only for that purpose and starts up when i start E:D...makes this game so much more fun to play !
Fly with a smile cmdr's !
 
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