I am sure this issue has been discussed before, I even found a reddit thread that was similar. But support asked me to open a new thread here regarding my support ticket about this, so here goes!
The AI seems to have a tendency to do things, which , if I did as a player, it would be looked upon,... let's say.. "unkindly".
Basically, the issue is that AI does not follow the Mantra that with Great power comes Great responsibility.
There is an issue where in Resource sites (and I suppose anywhere police AI are found) they have some pretty brain dead behaviors,
coupled with pretty agressive responses. If you are in a Res site with lasers trained on a wanted criminal, and some small very fast
AI ship (police or even non-police but also not wanted) flies across your FOV and gets touched by your weapon before you can react (please don't make me do math, but it happens.. EVEN IF you "git gud"),
You immediately get a 400 cr fine. Ok.. I am fine with that, technically my weapon touched his shields, I didn't kill him and I didn't do any appreciable harm to him, even if I would still contend it was the AI's own fault and no human player would fly through a giant beam being fired at another ship, I'm fine with getting a 400cr fine. I am even fine with a "wanted status" and having to clear it with the dubious low security dude who clears your fines for a fee.
That part that is utterly absurd, is that without being scanned by any of them to thus be flagged wanted, all the other AI's in the res immediately stop shooting the high value target they were shooting at and procede to gang up on you, killing your ship worth untold millions over a pittance of a 400 cr fine.
Now your ship is lost, you have to pay millions in rebuy (assuming you have it on hand), and get sent to some detention facility on the rear-end of nowhere, potentially with a ship such as a Fed-drop, or FDL, with a jump range incapable of succesfully getting back where you were, over a tiny 400cr fine, that you got against an AI (read as: not even a member of the pilots federation, and thus a second class citizen as far as the lore is concerned) for an action they caused through their own ineptitude. The punishment does not fit the crime. This is like being be-headed for a parking ticket.
My propositions are to do any or all of the following:
-Increase the damage threshold at which harming NPC characters in res sites or in active combat, results in a fine. If I realize I am hitting friendly shields, but I am using.for example, a HOTAS.. you need to squeeze HARD on that thing to fire and even if you react quickly in terms of ackowledging you need to suspend firing... when gripping down that hard I need like 1/4 second for the trigger to actually disengage.
-Adjust the AI to not automatically wreck you as soon as a fine is incurred, but rather leave it subject to getting scanned, as would happen if you were sneaking into a station to pay your fine, and got scanned outside the station.
-Better AI avoidance of incoming fire directed at an enemy. Or higher tolerance to damage incurred from sources that do not have it locked, (subject to handling exploits where player groups pop police with splash damage ..not sure how to solve for that)
-Prioritize who the AI chooses to shoot based on severity of their transgressions. Don't stop shooting 150,000 credit bounty AI to kill 400 credit bounty human.
-If you fire on an AI, purposely or otherwise... how about a warning to back off, before going right to "KILL HIM!!"
Tangential to this issue, I have another problem. Let's say you are somewhat shy of the rebuy on your ship, but are have a fat stack of missions completed waiting to be turned in... How about for a fee, letting you cash them in from the "hahaha you might get stuck a sidewinder" Screen in order to cover your insurance?
That alone would have saved me from losing my biggest ship weekend, between the AI thing getting me twice, and a player killing me unprovoked in lawless space when all I had left was my python.... And I know you are not supposed to fly without rebuy but the first 2 losses put in me in the red and I was trying farm missions a bit to get back in the black .. and yeah.
Big shoutout to support for giving me some credits back even though I didn't ask for it, in my initial ticket reporting the AI issue.
As a final point ... if as a player, I flew purposely into another players fire to cause them to go wanted and get wrecked by the cops.... would I not be called a griefer? So why is it ok if the AI do it to us?
The AI seems to have a tendency to do things, which , if I did as a player, it would be looked upon,... let's say.. "unkindly".
Basically, the issue is that AI does not follow the Mantra that with Great power comes Great responsibility.
There is an issue where in Resource sites (and I suppose anywhere police AI are found) they have some pretty brain dead behaviors,
coupled with pretty agressive responses. If you are in a Res site with lasers trained on a wanted criminal, and some small very fast
AI ship (police or even non-police but also not wanted) flies across your FOV and gets touched by your weapon before you can react (please don't make me do math, but it happens.. EVEN IF you "git gud"),
You immediately get a 400 cr fine. Ok.. I am fine with that, technically my weapon touched his shields, I didn't kill him and I didn't do any appreciable harm to him, even if I would still contend it was the AI's own fault and no human player would fly through a giant beam being fired at another ship, I'm fine with getting a 400cr fine. I am even fine with a "wanted status" and having to clear it with the dubious low security dude who clears your fines for a fee.
That part that is utterly absurd, is that without being scanned by any of them to thus be flagged wanted, all the other AI's in the res immediately stop shooting the high value target they were shooting at and procede to gang up on you, killing your ship worth untold millions over a pittance of a 400 cr fine.
Now your ship is lost, you have to pay millions in rebuy (assuming you have it on hand), and get sent to some detention facility on the rear-end of nowhere, potentially with a ship such as a Fed-drop, or FDL, with a jump range incapable of succesfully getting back where you were, over a tiny 400cr fine, that you got against an AI (read as: not even a member of the pilots federation, and thus a second class citizen as far as the lore is concerned) for an action they caused through their own ineptitude. The punishment does not fit the crime. This is like being be-headed for a parking ticket.
My propositions are to do any or all of the following:
-Increase the damage threshold at which harming NPC characters in res sites or in active combat, results in a fine. If I realize I am hitting friendly shields, but I am using.for example, a HOTAS.. you need to squeeze HARD on that thing to fire and even if you react quickly in terms of ackowledging you need to suspend firing... when gripping down that hard I need like 1/4 second for the trigger to actually disengage.
-Adjust the AI to not automatically wreck you as soon as a fine is incurred, but rather leave it subject to getting scanned, as would happen if you were sneaking into a station to pay your fine, and got scanned outside the station.
-Better AI avoidance of incoming fire directed at an enemy. Or higher tolerance to damage incurred from sources that do not have it locked, (subject to handling exploits where player groups pop police with splash damage ..not sure how to solve for that)
-Prioritize who the AI chooses to shoot based on severity of their transgressions. Don't stop shooting 150,000 credit bounty AI to kill 400 credit bounty human.
-If you fire on an AI, purposely or otherwise... how about a warning to back off, before going right to "KILL HIM!!"
Tangential to this issue, I have another problem. Let's say you are somewhat shy of the rebuy on your ship, but are have a fat stack of missions completed waiting to be turned in... How about for a fee, letting you cash them in from the "hahaha you might get stuck a sidewinder" Screen in order to cover your insurance?
That alone would have saved me from losing my biggest ship weekend, between the AI thing getting me twice, and a player killing me unprovoked in lawless space when all I had left was my python.... And I know you are not supposed to fly without rebuy but the first 2 losses put in me in the red and I was trying farm missions a bit to get back in the black .. and yeah.
Big shoutout to support for giving me some credits back even though I didn't ask for it, in my initial ticket reporting the AI issue.
As a final point ... if as a player, I flew purposely into another players fire to cause them to go wanted and get wrecked by the cops.... would I not be called a griefer? So why is it ok if the AI do it to us?