[Suggestion] More Mission-based inbox text

As a role-player, the thing I love the most about follow-on missions is the inbox text message you get when you accept the follow-on.

Even in its most bare-bones state, that little explanation of how the mission connects with the last one really helps with the immersion. Likewise with off-board mission offers & alternative contracts (& surface scan missions).

With that in mind, I would love to see them expand the inbox message system to *all* missions-be they primary or follow on. Each Mission Template could have about 3-4 generic texts, with 1-2 for each Faction State (Boom, Famine, War, Civil War, Expansion etc).....where appropriate.....which would help to prevent the messages from getting too stale.

At the same time, the number of potential inbox messages for follow-on missions, off-board missions & alternative contracts could likewise be expanded on-to again help prevent the messages from getting stale due to overuse.
 
As a role-player, the thing I love the most about follow-on missions is the inbox text message you get when you accept the follow-on.

Even in its most bare-bones state, that little explanation of how the mission connects with the last one really helps with the immersion. Likewise with off-board mission offers & alternative contracts (& surface scan missions).

With that in mind, I would love to see them expand the inbox message system to *all* missions-be they primary or follow on. Each Mission Template could have about 3-4 generic texts, with 1-2 for each Faction State (Boom, Famine, War, Civil War, Expansion etc).....where appropriate.....which would help to prevent the messages from getting too stale.

At the same time, the number of potential inbox messages for follow-on missions, off-board missions & alternative contracts could likewise be expanded on-to again help prevent the messages from getting stale due to overuse.

+1 with this. I have had a serious gripe with Tip Off Missions because of this as they lack any sort of information even though they imply that the tip-off giver has more knowledge of what's needing to be done than they are leading you to believe. As a person that has done clandestine missions in other games, I had gotten used to being told what I'm going to be doing and why instead of this "go here, do this" that the tip offs give.

I would love this approach applied everywhere given we're piloting their materials and looking for their things. We're don't necessarily like flying with "no questions asked" given it's our virtual lives on the line.
 
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