Patrol:
Kind of like the old Wing Commander game. Group jumps into a Strong USS and has to fly a patrol route of 4-6 waypoints. At random points during these you may be harassed by various groups of pirate / bandit / crafts.
These could be tied to reputation / faction, say Federal patrol for Empire insurgents
Blockade Run:
Use similar mechanic to the "Seeking Luxuries" but put NPCs far from the spawn point. Heavy opposition to get to the Type 9s requiring good protection from escort. Maybe make a Trader type craft (T6 / T7 /T9) required to take this mission. Once the NPC ships take the desired cargo the wing shares profit equally (or maybe slightly more to trader since they risk more). The reward should be high enough to make it worthwhile for everyone - 1500 profit per unit cargo. This would strongly encourage traders and fighters to cooperate.
Do you bring 1-2 or 3 traders or more escorts? Will armed traders make a resurgence? (Perhaps this is a new role for the post nerf python?)High risk and high reward!!
Convoy Hunt:
Similar to the previous except your goal as a attack wing to destroy ladden ships with heavy Escort. Some of these may be anaconda's that may not go down easily. The degree of reward should vary with how difficult the opposition is expected.
Track and Destroy:
A variant on the bounty hunt where you need 3-4 players to find and simultaneouly clear from enemies or hold positions in different instances in a system to "triangulate" a target's position based on intercepted communications.Target could be located in a neighboring sytem based on how quickly the players capture the points after mission starts, or if you take forever doing the initial phase the target ship or group of ships can get farther away in the galaxy requiring longer travel to a distant system. Reward should scale based on the difficulty of final traget group in the final instance and possibly on how quickly they are destroyed.
Of course it would be nice if the single player missions would be rebalanced / increased in reward for more higher end PvE content as well.
Cheers!!
-C
Kind of like the old Wing Commander game. Group jumps into a Strong USS and has to fly a patrol route of 4-6 waypoints. At random points during these you may be harassed by various groups of pirate / bandit / crafts.
These could be tied to reputation / faction, say Federal patrol for Empire insurgents
Blockade Run:
Use similar mechanic to the "Seeking Luxuries" but put NPCs far from the spawn point. Heavy opposition to get to the Type 9s requiring good protection from escort. Maybe make a Trader type craft (T6 / T7 /T9) required to take this mission. Once the NPC ships take the desired cargo the wing shares profit equally (or maybe slightly more to trader since they risk more). The reward should be high enough to make it worthwhile for everyone - 1500 profit per unit cargo. This would strongly encourage traders and fighters to cooperate.
Do you bring 1-2 or 3 traders or more escorts? Will armed traders make a resurgence? (Perhaps this is a new role for the post nerf python?)High risk and high reward!!
Convoy Hunt:
Similar to the previous except your goal as a attack wing to destroy ladden ships with heavy Escort. Some of these may be anaconda's that may not go down easily. The degree of reward should vary with how difficult the opposition is expected.
Track and Destroy:
A variant on the bounty hunt where you need 3-4 players to find and simultaneouly clear from enemies or hold positions in different instances in a system to "triangulate" a target's position based on intercepted communications.Target could be located in a neighboring sytem based on how quickly the players capture the points after mission starts, or if you take forever doing the initial phase the target ship or group of ships can get farther away in the galaxy requiring longer travel to a distant system. Reward should scale based on the difficulty of final traget group in the final instance and possibly on how quickly they are destroyed.
Of course it would be nice if the single player missions would be rebalanced / increased in reward for more higher end PvE content as well.
Cheers!!
-C