[*Suggestion*] New Passenger Missions

This is a suggestion for additional Passenger Missions.

1) Ship Rendezvous

In this mission type, the player is tasked with transporting a passenger from a starport to a ship. The passenger could be a criminal looking to meet with pirates in deep space, a rebel leader trying to evade authorities searching for them by hopping from ship to ship, a high ranking military officer needing rapid deployment to a capitol ship, etc.

As the difficulty of the missions increases, the player could be required to make contact with several ships in succession across multiple systems, each rendezvous taking place within a specific time window. Similar to the sight seeing missions, but with moving targets (NPC ships).

2) Transfer

The opposite of the rendezvous, this mission sees the player locating another ship in space on which will be found a passenger(s). Once found, the passenger transfers from the target ship to the player's ship. Note, this is NOT the same as cargo scooping up slaves. The recovered passenger is just that; a passenger. They are recovered to the passenger cabin rather than to the ship's cargo hold and are considered a legitimate fare. Of course, they could still be a criminal requiring scan avoidance...

More difficult missions could see the player having to reroute to a different system as the ship they were to rendezvous with jumps to another star to avoid local authorities, for example. Another variation is having to transfer multiple passengers from distinct ships across multiple systems. Put time windows on each transfer for an even tougher twist. Last and most difficult of all would be having to make a transfer in a conflict zone while coming under fire, potentially losing the passenger, the player's ship, or both.

3) Search and Rescue

OH NOOOOOOOOES !!! Our CEO's ship malfunctioned and he's/she's adrift in space with only 1 hour of oxygen left. Whatever will we do?!?!

Have no fear, Search and Rescue Player is here!


The player is tasked with locating a damaged ship adrift in space on which crew and/or passengers are still alive but losing air and pressure from a hull breach, dealing with a power plant reactor core that is melting down, increasing radiation levels aboard ship, a craft aflame that is slowly spreading throughout the internal compartments, facing imminent attack, overheating as they drift ever closer to a star, face the prospect of being swallowed by a blackhole, etc. The player must race against the clock to find the ship(s) and recover the crew and/or passengers before they die from one of the causes previously listed. If successful, the player taxies these NPCs to the starport at which the mission was initiated to claim the reward.

The increased difficulty for this mission would see multiple ships or a single large ship with more crew and/or passengers than what a player can fit in a single go. The player must then race against the clock, making multiple sorties to the stricken ship(s) in an effort to ferry as many of the stranded NPCs as possible to the nearest starport before time runs out. The more NPCs rescued, the higher the bonus reward on mission expiration.

For the highest tier of this mission type, place it in a conflict zone or an area where the target ship is adrift because it came under attack from pirates or an enemy faction. Though locked in combat with local System Authority Ships, the enemy is still present and is a threat to the player and/or passengers if they come under fire during transfer.

4) Out and Back

Similar to the existing one-way transfer missions, but with a twist. The player must deliver the passenger to their destination. However, the player must then remember to return within a specified time window to pick up their fare for return to their original point of departure. This could be a crew of shift workers at a refinery traveling economy class, a CEO flying business class who has a meeting at another starport, or a first class dignitary attending a treaty signing in another system; all of whom have to be delivered to their destination by a specific time and then picked up again at a later time to be returned home. Only completing both halves of the mission will count as a success. Taking on multiple missions of this type at once will see the player having to really juggle their scheduling, timing, and routing for some extra challenge.

5) Meet and Greet

The player's ship will serve as a mobile meeting platform for a group to conduct business. The player must travel to several systems to pick up fares; all of whom will be assigned to the same passenger cabin. Once all parties are present, they will conduct their business - either legal or elicit - on board the player's ship for a specific amount of time (10 minutes, 20 minutes, etc.). The meeting concluded, the player must then return all the passengers to their starports of origin to claim the reward. Doing so within a certain order and/or within a time limit based on the demands of the passengers will earn a bonus.

Higher difficulty levels could see the passengers being wanted criminals or highly secretive CEOs who wish to avoid scans or are adverse to coming under fire.
 
The first one is very similar to what I have suggested. Fingers crossed we see more depth added to passenger missions in 2.4!
 
The first one is very similar to what I have suggested. Fingers crossed we see more depth added to passenger missions in 2.4!

Could you post a link to your suggestion. I had performed a forum search on this topic prior to posting in an effort to avoid duplication. As I didn't see anything in that search, I went ahead and posted my suggestion. I'd like to read yours.
 
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