So I saw a thread on blocking - as in blocking a player - and it prompted an idea that reminds me of one of the ships from Everspace. Long story short, what if Elite had a shield that only 'faced' one-direction (likely forward) and how might that be useful?
First, the module in a nutshell:
How it works:
Advantages:
Disadvantages:
Just a rough idea for additional shield module ideas. I'm a fan of variety, and I could personally see a shield module like this helping small ships have more staying power in engagements against larger targets. It's a trade-off, of course, but that's what makes module choice interesting in my opinion. Thoughts?
First, the module in a nutshell:
- High-Capacity shield with fairly high recharge rate due to its small area of coverage
- Shield only covers ~90 degrees (spherical) in one of six cardinal directions, which can be changed at will
- Changing shield facing de-powers shield for 5 seconds while it re-routes to new emitter setting, retaining its capacity as it does so but not protecting the ship at all until it onlines again
- Shield has a rapid recharge, but very slow broken recharge (due to complex lattic bla bla bla balance reasons bla bla bla)
How it works:
- The shield defaults to a forward (bow) setting, projecting the shield in a limited area directly in front of the ship.
- The shield can be reset to one of the other five emitters (stern/rear, starboard, portside, top, bottom) via the systems panel or a hotkey that can cycle the positions and then 'sets' after released for one second.
Advantages:
- The shield is definitely designed for two scenarios: 1) fighting in an agile craft that can maintain the shield facing towards the primary threat and 2) fighting against a singular powerful craft, allowing the defender to more efficiently use their shield against that attacker.
- Smaller ships (like the eagle mkII) can use this shield to make strafing runs 'safer' and more readily bring their weapons to bear on an opponent, avoiding damage from other angles via agility while using the shield to soak up damage in direct engagement.
- Larger ships (like the Type-9) can re-route the shield to offset poor agility, increasing survivability with tactics rather than raw hitpoints, as well as providing a strong defense to the rear if attempting escape.
Disadvantages:
- The shield's downtime when re-routing is a significant risk when faced against strong opponents and must be used smartly to survive.
- If the shield breaks from enduring too much firepower, the broken recharge leaves the defender very exposed for a long duration compared to a typical shield
- The shield is essentially worthless when utilized against multiple attacking opponents, unless those opponents are slower and all approaching from the same angle
Just a rough idea for additional shield module ideas. I'm a fan of variety, and I could personally see a shield module like this helping small ships have more staying power in engagements against larger targets. It's a trade-off, of course, but that's what makes module choice interesting in my opinion. Thoughts?