Suggestion: Newbie/harmless graceperiod.

Even after having done the basic tutorials, I had some trouble getting to grips with how the Sidewinder handles and ran headlong into the learning-curve wall, racking up a lot of fines in the first few hours of play.

Elite Dangerous could be a bit more forgiving towards absolute newbies, instead of treating them as grizzled veterans after a basic tutorial that frankly is as helpful as a blind deaf mute emoting war&peace in the subway during rushhour.

My suggestion would be to have rookie-stripes on a newbie's Sidewinder for the first, say, five trips so that they can get some flighttime under their belts without the added frustration of the game treating them like they've played Elite Dangerous all of their lives.
 
You must realize that this is beta - tutorials are usually the last ones to be implemented, so although you think you did some tutorials, I am sure they will provide a much more advanced tutorial section as well as official manual later on.
 
Please, tutorials are just that; the experience come with playing the game.

My Suggestion was, with that in mind, to have rookiestripes on the Sidewinder for absolute newbies on their first 5 flights.
 
Thats a great idea! everyone will know who to shoot first.

Seeing as that's the assinine nature of PVP anyway, you can bet that extremely fitted out ships will be lurking the beginner starposts anyway, grieving entire villages worth of newbies all day in the first week of official release.

Still does not nullify the reason why I suggested rookie-stripes.
 
Seeing as that's the assinine nature of PVP anyway, you can bet that extremely fitted out ships will be lurking the beginner starposts anyway, grieving entire villages worth of newbies all day in the first week of official release.

Still does not nullify the reason why I suggested rookie-stripes.

Have you seen this happening in alpha/beta?
Where is the profit in doing that?
What about local police, bounty hunters, fines?
 
How on earth is anyone going to see them unless they are very close ? Learn to fly in the free sidewinder and it wont matter how many times you die
 
Seeing as that's the assinine nature of PVP anyway, you can bet that extremely fitted out ships will be lurking the beginner starposts anyway, grieving entire villages worth of newbies all day in the first week of official release.

Still does not nullify the reason why I suggested rookie-stripes.

Erm, I hate to point this out, but you haven't actually given a reason why to have stripes on a rookie's ship. What will these stripes do, other than paint a huge target on the ship? How will the stripes make the game easier for newcomers?
 
I was wondering about that too - especially as the OP talks about all kinds of fines, which usually happens due to loitering, missing delivery deadlines, illegal cargo and whatnot, so other players don't seem to be a part of the problem (I'd be surprised if they were).

So unless they're supposed to be stripes that result in AI authorities looking the other way or being more patient/forgiving towards newbies, I don't really see the point.
 
All this would do is postpone the whining for the rookie period. People need to get used to honouring delivery commitments and obeying traffic rules and station laws at some point, it might as well be sooner than later.
 
I'm a little disappointed to see a couple of the posts here not being very helpful, even unwelcoming. Here we have new player having some trouble and making a suggestion to help new players. Not necessarily a great or workable solution, but the intent is there.

For what it's worth OP, yes we should hopefully see some improved tutorials, manual etc in time. It probably isn't ideal, but it might be worth approaching one of the private groups such as the Mobius PvE group and see if anyone is willing to give you some 1-on-1 time to help you through some of the gameplay mechanics. I doubt we'll see a grace period as such, but expanded tutorials should help a bit I hope.
 
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This is a hard game at first,much easier when you know how.But its the knowing how that takes time and practice.plenty of people will give you advice if you ask.

PS you encounter some tos*ers as well a bit like the real world
 
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Well, I wasn't expecting a reasonable discussion to beging with, this is the internet. Even if this community prides itself with being welcoming and friendly, it's really just as toxic as any internet community. *shrug* (In fact, I've learned long ago that the lable 'we're helpful and friendly' is the biggest lie ever.)

So forget about the OP and go on be internet tough. I'll just throw this community on my pile of 'congegration of neckbeard nerds'.
 
Well, I wasn't expecting a reasonable discussion to beging with, this is the internet. Even if this community prides itself with being welcoming and friendly, it's really just as toxic as any internet community. *shrug* (In fact, I've learned long ago that the lable 'we're helpful and friendly' is the biggest lie ever.)

So forget about the OP and go on be internet tough. I'll just throw this community on my pile of 'congegration of neckbeard nerds'.
Lol

Oh dear
 
Even after having done the basic tutorials, I had some trouble getting to grips with how the Sidewinder handles and ran headlong into the learning-curve wall, racking up a lot of fines in the first few hours of play.

Elite Dangerous could be a bit more forgiving towards absolute newbies, instead of treating them as grizzled veterans after a basic tutorial that frankly is as helpful as a blind deaf mute emoting war&peace in the subway during rushhour.

My suggestion would be to have rookie-stripes on a newbie's Sidewinder for the first, say, five trips so that they can get some flighttime under their belts without the added frustration of the game treating them like they've played Elite Dangerous all of their lives.
What effect would those 'rookie stripes' have? Longer timers for docking, launching, loitering? Free docking computer that gets taken away after 5 dockings? Something else?
 
As you can play solo as long as you want to, any "stripes" or any visual markings don't really make any sense.
If you think that open game is too hard because of other people - go solo. It's less buggy, anyway ;)

Also - please don't take it personally - but Elte is a piece of cake to learn to fly compared to any "oldschool" space sims like X-Wing, Tie Fighter or even Wing Commander. It's hard to make a game that will have any lasting appeal and challenge players for a long time if it would be "measured down" to people who can't learn how to fly. Not everyone can play any game there is...
 
Please, tutorials are just that; the experience come with playing the game.

My Suggestion was, with that in mind, to have rookiestripes on the Sidewinder for absolute newbies on their first 5 flights.

The tutorials are also designed to train you to be a better pilot. You aren't meant to do them once and then assume you're prepared to jump straight into the game. Do the docking tutorial as many times as you need to get the basics down, same goes for the combat and stealth tutorials.

Personally I think the sharp learning curve is a welcome addition to an industry full of games that feature far too much hand holding.
 
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