I don't know if this is intended, but if it is then it may be ill-advised because it's going to wreck the BGS:
You will now receive Reputation and Influence gains for a mission's destination faction. So if you do a data delivery mission, you will receive appropriate gains in reputation and influence for the faction in the system you signed up for it in, but you'll also receive the same gains for the faction you delivered the data to. Same gains if it's a superpower aligned faction.
Please reconsider this. Or if it's not intended, consider this brought to your attention. This is going to screw up the BGS something fierce. One way, if you're working to boost a faction in one system, you'll be having to accept missions that could hamstring them in the system next door because the vast majority of missions available have their rivals as destination factions. The original way pre-3.0 was just fine.
You will now receive Reputation and Influence gains for a mission's destination faction. So if you do a data delivery mission, you will receive appropriate gains in reputation and influence for the faction in the system you signed up for it in, but you'll also receive the same gains for the faction you delivered the data to. Same gains if it's a superpower aligned faction.
Please reconsider this. Or if it's not intended, consider this brought to your attention. This is going to screw up the BGS something fierce. One way, if you're working to boost a faction in one system, you'll be having to accept missions that could hamstring them in the system next door because the vast majority of missions available have their rivals as destination factions. The original way pre-3.0 was just fine.
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