I recognise that things relating to VR are probably not of the highest priority since it likely accounts for a very small subsection of the player base. But I feel that this is such a sorely missed opportunity.
In the functions/weapons menu, there desperately needs to be an option to slave weapons to headlook for HMDs (or even standard non-HMD headtracking setups) So that it functions like the guns on modern attack helicopters tend to.
This also really needs to be extended to the SRV too, it makes no sense trying to awkwardly control that thing's turret using a HOTAS, or even a gamepad, especially when you have something like the Oculus, Vive, or TrackIR at your disposal.
Being able to shoot independently of your movement direction based on where you're looking would vastly improve the gameplay dynamic and fun of gimballed and turreted weapons for players in larger ships (or even smaller ones for that matter) instead of having to surrender control of their weapons in order to make up for their ship's maneuverability, or lack thereof.
In the functions/weapons menu, there desperately needs to be an option to slave weapons to headlook for HMDs (or even standard non-HMD headtracking setups) So that it functions like the guns on modern attack helicopters tend to.
This also really needs to be extended to the SRV too, it makes no sense trying to awkwardly control that thing's turret using a HOTAS, or even a gamepad, especially when you have something like the Oculus, Vive, or TrackIR at your disposal.
Being able to shoot independently of your movement direction based on where you're looking would vastly improve the gameplay dynamic and fun of gimballed and turreted weapons for players in larger ships (or even smaller ones for that matter) instead of having to surrender control of their weapons in order to make up for their ship's maneuverability, or lack thereof.