[Suggestion] Option to Slave all Valid Hardpoints to Headlook

I recognise that things relating to VR are probably not of the highest priority since it likely accounts for a very small subsection of the player base. But I feel that this is such a sorely missed opportunity.

In the functions/weapons menu, there desperately needs to be an option to slave weapons to headlook for HMDs (or even standard non-HMD headtracking setups) So that it functions like the guns on modern attack helicopters tend to.

This also really needs to be extended to the SRV too, it makes no sense trying to awkwardly control that thing's turret using a HOTAS, or even a gamepad, especially when you have something like the Oculus, Vive, or TrackIR at your disposal.
Being able to shoot independently of your movement direction based on where you're looking would vastly improve the gameplay dynamic and fun of gimballed and turreted weapons for players in larger ships (or even smaller ones for that matter) instead of having to surrender control of their weapons in order to make up for their ship's maneuverability, or lack thereof.
 

Robert Maynard

Volunteer Moderator
This would give a significant advantage - a bit like a mouse aiming system - and would, presumably, bypass the adverse effects of chaff if the player was acting as the gimbal / turret targeting system.
 
This would give a significant advantage - a bit like a mouse aiming system - and would, presumably, bypass the adverse effects of chaff if the player was acting as the gimbal / turret targeting system.

I don't see how having to manually aim as opposed to the computer doing it for you by locking on with 100% accuracy would give you an advantage, gimbal weapons are weaker than fixed for that exact reason. And as for chaff, that could easily be made to function exactly as it does with standard gimbals. Ignoring that, restricting it to turret weapons only would be fine too. But I have a feeling that in practice it would be a pretty fair tradeoff since you'd constantly have to be focussing your aim without the ability to look away at your ship's systems.
 
Even though I don't have VR or a HMD, or anything, I approve of this message!

Chaff could be reworked slightly, so when your reticle crosses in front of a chaff emissions, be it friendly or enemy, your weapons will start to wobble.
Even without a lock.

??
Could apply to head tracking weapons only. Seems fair.

Plus turrets under the control of head tracking will become limited to your heads range of motion. Which reduces their effectiveness.
 
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