[Suggestion] Passenger Mission Variants

Something I'd like to see in the post 2.4 overhaul of core game-play is much more interesting variations within existing passenger missions-using both adaptations of Mission Wrinkles & Follow-on Missions.

-For example, it'd be nice to see passenger missions that require Commanders to make rendezvous with other ships-either via the inbox messaging system, or using the current Mission Locator system. These rendezvous could be to transfer your passenger(s), take on an extra passenger(s), take on cargo/data the passenger(s) needs, or hand over cargo/data on behalf of your passengers.

-A slight variant of the above passenger mission is the one where your passenger asks you to drop in on a USS to pick up something they're looking for-like personal effects, or Encrypted Data, or Trade Data, or Prototype Tech, or Rebel Transmissions.....to name just a few. In some ways, the above two variants can sometimes be linked together to form a single mission. For example, you take on a mission to transport a rebel leader. On your way to your destination, he says he has received intelligence about some rebel transmissions in this system. You pick these up (they're illegal, btw ;) ), then you get another mission branch, asking you to go to <System name> to rendezvous with <NPC Name>. This could involve the handing off of the transmissions, or it could involve-for example-the transfer of some rebels (bulk passengers) to your ship.

-Another variant might be one where, for whatever reason, your passengers insist you make a detour to the nearest facility, perhaps with a strict time-limit attached. After you arrive at the facility and wait for a 10 minutes or so, the mission can continue on as before. This could be a medical emergency amongst your passengers, or a life-support breach in the passenger cabins. It could also involve Doctors or Aid Workers providing aid at a facility, before heading to their original destination.

-Another thing I'd like to see is a significant increase in the number of passenger specific items/activities that passengers might ask you to get/do. Like a criminal who insists you pick up some illegal goods for them, or the scientific team that as you to pick up scientific equipment for them.....that kind of thing.

-Last of all. I wouldn't mind a passenger mission where you take a passenger to their destination, but then have them ask you if you can come back later-at a given time-to take them on another journey.

Anyway, just a few ideas.

Marcus.
 
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