[Suggestion] Passenger missions: Station flyaround sightseeing

My suggestion is to make new passenger mission type for station flyaround sightseeing. Basically you are paid to make flyaround a station.
You must exit the station, reach back of the station(some invisible or visible target node) and back in. Trick is to keep your ship as close as possible to axis of station to get bigger payout from happy passengers who get to see station up close. Payout is based on average distance from axis of station or if its easier minimal distance reached from axis while flying.
Zone near entrance and target node must be excluded from this.
Fun lies in pilots skimming the surface of station and risk being destroyed to get big bucks.
This mission is only given in/for station:
-Coriolis
-Ocellus
-Orbis
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Trick is to keep your ship as close as possible to axis of station to get bigger payout from happy passengers who get to see station up close. Payout is based on average distance from axis of station or if its easier minimal distance reached from axis while flying.

Yeah, I like the idea of more missions that force us to explore and experience existing content in a new way. The station exteriors are amazingly detailed, but how much time do we actually spend flying in close proximity in order to see that detail? I pretty much always just line up with the mailslot from the front and fly straight in.

It might be tricky to code, but a mechanic like you describe could open up even more than just sightseeing missions: for example, missions where you're performing visual reconnaissance for enemy powers while avoiding scans by local authorities who will attack you if caught, or even missions to fly adrenaline junkies through canyons as close to the surface as possible.
 
Yeah, I like the idea of more missions that force us to explore and experience existing content in a new way. The station exteriors are amazingly detailed, but how much time do we actually spend flying in close proximity in order to see that detail? I pretty much always just line up with the mailslot from the front and fly straight in.

It might be tricky to code, but a mechanic like you describe could open up even more than just sightseeing missions: for example, missions where you're performing visual reconnaissance for enemy powers while avoiding scans by local authorities who will attack you if caught, or even missions to fly adrenaline junkies through canyons as close to the surface as possible.

I like the idea of flying adrenaline junkies in a good bit of canyon racing. I'd also like to see Long distance Cruise missions that pay out per lightyear traveled and have no expiration timer. Missions like that would allow for a Beluga traveling with passengers to make quite a bit of money for traveling out to a place like Beagle Point and you wouldn't have to worry about rushing back so you could make more stops and do more exploration. To make the passenger ships more useful, these mission types could be restricted to the Passenger liner ships (who wants to go on a cruise where there are maybe five windows to look out of?).
 
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