My suggestion is to make new passenger mission type for station flyaround sightseeing. Basically you are paid to make flyaround a station.
You must exit the station, reach back of the station(some invisible or visible target node) and back in. Trick is to keep your ship as close as possible to axis of station to get bigger payout from happy passengers who get to see station up close. Payout is based on average distance from axis of station or if its easier minimal distance reached from axis while flying.
Zone near entrance and target node must be excluded from this.
Fun lies in pilots skimming the surface of station and risk being destroyed to get big bucks.
This mission is only given in/for station:
-Coriolis
-Ocellus
-Orbis
You must exit the station, reach back of the station(some invisible or visible target node) and back in. Trick is to keep your ship as close as possible to axis of station to get bigger payout from happy passengers who get to see station up close. Payout is based on average distance from axis of station or if its easier minimal distance reached from axis while flying.
Zone near entrance and target node must be excluded from this.
Fun lies in pilots skimming the surface of station and risk being destroyed to get big bucks.
This mission is only given in/for station:
-Coriolis
-Ocellus
-Orbis

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